-/* XPM */
-static char *toolgame_xpm[] = {
-/* columns rows colors chars-per-pixel */
-"32 32 3 1",
-"X c #808080",
-" c None",
-". c #FF0000",
-/* pixels */
-" ",
-" ",
-" ",
-" ",
-" .. ",
-" .... ",
-" ...... ",
-" ........ ",
-" .......... ",
-" ............ ",
-" .............. ",
-" ................ ",
-" .................. ",
-" .................... ",
-" ...................... ",
-" ........................ ",
-" .......................... ",
-" ........................X ",
-" ......................X ",
-" ....................X ",
-" ..................X ",
-" ................X ",
-" ..............X ",
-" ............X ",
-" ..........X ",
-" ........X ",
-" ......X ",
-" ....X ",
-" ..X ",
-" ",
-" ",
-" "
-};
+/* XPM */\r
+static const char *const toolgame_xpm[] = {\r
+/* columns rows colors chars-per-pixel */\r
+"32 32 3 1",\r
+"X c #808080",\r
+" c None",\r
+". c #FF0000",\r
+/* pixels */\r
+" ",\r
+" ",\r
+" ",\r
+" ",\r
+" .. ",\r
+" .... ",\r
+" ...... ",\r
+" ........ ",\r
+" .......... ",\r
+" ............ ",\r
+" .............. ",\r
+" ................ ",\r
+" .................. ",\r
+" .................... ",\r
+" ...................... ",\r
+" ........................ ",\r
+" .......................... ",\r
+" ........................X ",\r
+" ......................X ",\r
+" ....................X ",\r
+" ..................X ",\r
+" ................X ",\r
+" ..............X ",\r
+" ............X ",\r
+" ..........X ",\r
+" ........X ",\r
+" ......X ",\r
+" ....X ",\r
+" ..X ",\r
+" ",\r
+" ",\r
+" "\r
+};\r