/////////////////////////////////////////////////////////////////////////////
-// Name: nativdlg.cpp
+// Name: samples/nativdlg/nativdlg.cpp
// Purpose: Native Windows dialog sample
// Author: Julian Smart
// Modified by:
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation
-#endif
-
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
IMPLEMENT_APP(MyApp)
-// Testing of ressources
-MyApp::MyApp()
-{
-}
-
bool MyApp::OnInit(void)
{
// Create the main frame window
- MyFrame *frame = new MyFrame(NULL, wxID_ANY, _T("wxWindows Native Dialog Sample"), wxPoint(0, 0), wxSize(300, 250));
+ MyFrame *frame = new MyFrame(NULL, wxID_ANY, _T("wxWidgets Native Dialog Sample"), wxPoint(0, 0), wxSize(300, 250));
+#if wxUSE_STATUSBAR
// Give it a status line
frame->CreateStatusBar(2);
+#endif // wxUSE_STATUSBAR
// Make a menubar
wxMenu *file_menu = new wxMenu;
void MyFrame::OnTest1(wxCommandEvent& WXUNUSED(event))
{
-#if ( defined(__WXOS2__) || defined(__WXMSW__) ) && !defined(__WXUNIVERSAL__)
- MyDialog *dialog = new MyDialog;
- if (dialog->LoadNativeDialog(this, _T("dialog1")))
- {
- dialog->SetModal(true);
- dialog->ShowModal();
- }
- dialog->Close(true);
+#if ( defined(__WXPM__) || defined(__WXMSW__) ) && !defined(__WXUNIVERSAL__)
+ MyDialog dialog;
+ if (dialog.LoadNativeDialog(this, _T("dialog1")))
+ {
+ dialog.ShowModal();
+ }
#else
- wxMessageBox(_T("No native dialog support"),_T("Platform limitation"));
+ wxMessageBox(_T("No native dialog support"),_T("Platform limitation"));
#endif
}
{
EndModal(wxID_CANCEL);
}
-
-