- wxRegion( const wxRegion& r ) { Ref(r); }
- wxRegion& operator = ( const wxRegion& r ) { Ref(r); return *this; }
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- bool operator == ( const wxRegion& region );
- bool operator != ( const wxRegion& region );
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- void Clear();
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- bool Union( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
- bool Union( const wxRect& rect );
- bool Union( const wxRegion& region );
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- bool Intersect( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
- bool Intersect( const wxRect& rect );
- bool Intersect( const wxRegion& region );
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- bool Subtract( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
- bool Subtract( const wxRect& rect );
- bool Subtract( const wxRegion& region );
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- bool Xor( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
- bool Xor( const wxRect& rect );
- bool Xor( const wxRegion& region );
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- void GetBox( wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h ) const;
- wxRect GetBox() const ;
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- bool Empty() const;
- bool IsEmpty() const { return Empty(); }