#if wxUSE_BUTTON
+// ----------------------------------------------------------------------------
+// wxButton flags
+// ----------------------------------------------------------------------------
+
+// all these flags are obsolete
+#define wxBU_NOAUTODRAW 0x0000
+#define wxBU_AUTODRAW 0x0004
+#define wxBU_LEFT 0x0040
+#define wxBU_TOP 0x0080
+#define wxBU_RIGHT 0x0100
+#define wxBU_BOTTOM 0x0200
+
+// by default, the buttons will be created with some (system dependent)
+// minimal size to make them look nicer, giving this style will make them as
+// small as possible
+#define wxBU_EXACTFIT 0x0001
+
#include "wx/control.h"
class WXDLLEXPORT wxBitmap;
{
public:
// show the image in the button in addition to the label
- virtual void SetImageLabel(const wxBitmap& bitmap) { }
+ virtual void SetImageLabel(const wxBitmap& WXUNUSED(bitmap)) { }
// set the margins around the image
- virtual void SetImageMargins(wxCoord x, wxCoord y) { }
+ virtual void SetImageMargins(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y)) { }
// this wxButton method is called when the button becomes the default one
// on its panel
#include "wx/motif/button.h"
#elif defined(__WXGTK__)
#include "wx/gtk/button.h"
-#elif defined(__WXQT__)
- #include "wx/qt/button.h"
#elif defined(__WXMAC__)
#include "wx/mac/button.h"
#elif defined(__WXPM__)