// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __VMS
-#define XtDisplay XTDISPLAY
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
-#pragma hdrstop
+ #pragma hdrstop
#endif
-#include "wx/event.h"
#include "wx/gdicmn.h"
-#include "wx/brush.h"
-#include "wx/pen.h"
-#include "wx/bitmap.h"
-#include "wx/icon.h"
-#include "wx/cursor.h"
-#include "wx/font.h"
-#include "wx/palette.h"
-#include "wx/app.h"
-#include "wx/dc.h"
-#include "wx/utils.h"
-#include "wx/settings.h"
-#include "wx/hashmap.h"
-
-#include "wx/log.h"
-#include <string.h>
-
-#ifdef __WXMOTIF__
-#ifdef __VMS__
-#pragma message disable nosimpint
-#endif
-#include <Xm/Xm.h>
-#ifdef __VMS__
-#pragma message enable nosimpint
-#endif
+#include "wx/gdiobj.h"
+
+#ifndef WX_PRECOMP
+ #include "wx/log.h"
+ #include "wx/pen.h"
+ #include "wx/brush.h"
+ #include "wx/palette.h"
+ #include "wx/icon.h"
+ #include "wx/cursor.h"
+ #include "wx/settings.h"
+ #include "wx/bitmap.h"
+ #include "wx/colour.h"
+ #include "wx/font.h"
#endif
-#ifdef __WXX11__
-#include "X11/Xlib.h"
+
+IMPLEMENT_DYNAMIC_CLASS(wxGDIObject, wxObject)
+
+
+WXDLLIMPEXP_DATA_CORE(wxBrushList*) wxTheBrushList;
+WXDLLIMPEXP_DATA_CORE(wxFontList*) wxTheFontList;
+WXDLLIMPEXP_DATA_CORE(wxPenList*) wxThePenList;
+
+WXDLLIMPEXP_DATA_CORE(wxColourDatabase*) wxTheColourDatabase;
+
+WXDLLIMPEXP_DATA_CORE(wxBitmap) wxNullBitmap;
+WXDLLIMPEXP_DATA_CORE(wxBrush) wxNullBrush;
+WXDLLIMPEXP_DATA_CORE(wxColour) wxNullColour;
+WXDLLIMPEXP_DATA_CORE(wxCursor) wxNullCursor;
+WXDLLIMPEXP_DATA_CORE(wxFont) wxNullFont;
+WXDLLIMPEXP_DATA_CORE(wxIcon) wxNullIcon;
+WXDLLIMPEXP_DATA_CORE(wxPen) wxNullPen;
+#if wxUSE_PALETTE
+WXDLLIMPEXP_DATA_CORE(wxPalette) wxNullPalette;
#endif
+const wxSize wxDefaultSize(wxDefaultCoord, wxDefaultCoord);
+const wxPoint wxDefaultPosition(wxDefaultCoord, wxDefaultCoord);
+
#if wxUSE_EXTENDED_RTTI
// wxPoint
#endif
-IMPLEMENT_ABSTRACT_CLASS(wxDCBase, wxObject)
-
wxRect::wxRect(const wxPoint& point1, const wxPoint& point2)
{
x = point1.x;
return *this;
}
-bool wxRect::Inside(int cx, int cy) const
+bool wxRect::Contains(int cx, int cy) const
{
return ( (cx >= x) && (cy >= y)
&& ((cy - y) < height)
);
}
+bool wxRect::Contains(const wxRect& rect) const
+{
+ return Contains(rect.GetTopLeft()) && Contains(rect.GetBottomRight());
+}
+
wxRect& wxRect::Intersect(const wxRect& rect)
{
int x2 = GetRight(),
{wxT("ORANGE RED"), 255, 0, 127},
{wxT("ORCHID"), 219, 112, 219},
{wxT("PALE GREEN"), 143, 188, 143},
- {wxT("PINK"), 188, 143, 234},
+ {wxT("PINK"), 255, 192, 203},
{wxT("PLUM"), 234, 173, 234},
{wxT("PURPLE"), 176, 0, 255},
{wxT("RED"), 255, 0, 0},
wxColourDatabase * const self = wxConstCast(this, wxColourDatabase);
self->Initialize();
- // first look among the existing colours
-
// make the comparaison case insensitive and also match both grey and gray
wxString colName = colour;
colName.MakeUpper();
if ( it != m_map->end() )
return *(it->second);
- // if we didn't find it, query the system, maybe it knows about it
-#if defined(__WXGTK__) || defined(__X__)
- wxColour col = wxColour::CreateByName(colour);
-
- if ( col.Ok() )
- {
- // cache it
- self->AddColour(colour, col);
- }
-
- return col;
-#elif defined(__X__)
- // TODO: move this to wxColour::CreateByName()
- XColor xcolour;
-
-#ifdef __WXMOTIF__
- Display *display = XtDisplay((Widget) wxTheApp->GetTopLevelWidget()) ;
-#endif
-#ifdef __WXX11__
- Display* display = (Display*) wxGetDisplay();
-#endif
- /* MATTHEW: [4] Use wxGetMainColormap */
- if (!XParseColor(display, (Colormap) wxTheApp->GetMainColormap((WXDisplay*) display), colour.ToAscii() ,&xcolour))
- return NULL;
-
-#if wxUSE_NANOX
- unsigned char r = (unsigned char)(xcolour.red);
- unsigned char g = (unsigned char)(xcolour.green);
- unsigned char b = (unsigned char)(xcolour.blue);
-#else
- unsigned char r = (unsigned char)(xcolour.red >> 8);
- unsigned char g = (unsigned char)(xcolour.green >> 8);
- unsigned char b = (unsigned char)(xcolour.blue >> 8);
-#endif
-
- wxColour col(r, g, b);
- AddColour(colour, col);
-
- return col;
-#else // other platform
+ // we did not find any result in existing colours:
+ // we won't use wxString -> wxColour conversion because the
+ // wxColour::Set(const wxString &) function which does that conversion
+ // internally uses this function (wxColourDatabase::Find) and we want
+ // to avoid infinite recursion !
return wxNullColour;
-#endif // platforms
}
wxString wxColourDatabase::FindName(const wxColour& colour) const