-\section{Resource functions}\label{resourcefuncs}
-
-\overview{Resource functions}{resourceformats}
-
-This section details functions for manipulating wxWindows (.WXR) resource
-files and loading user interface elements from resources.
-
-\normalbox{Please note that this use of the word `resource' is different from that used when talking
-about initialisation file resource reading and writing, using such functions
-as wxWriteResource and wxGetResource. It is just an unfortunate clash of terminology.}
-
-\helponly{For an overview of the wxWindows resource mechanism, see \helpref{the wxWindows resource system}{resourceformats}.}
-
-See also \helpref{wxWindow::LoadFromResource}{wxwindowloadfromresource} for
-loading from resource data.
-
-\membersection{::wxResourceAddIdentifier}\label{wxresourceaddidentifier}
-
-\func{bool}{wxResourceAddIdentifier}{\param{const wxString\& }{name}, \param{int }{value}}
-
-Used for associating a name with an integer identifier (equivalent to dynamically\rtfsp
-\tt{#}defining a name to an integer). Unlikely to be used by an application except
-perhaps for implementing resource functionality for interpreted languages.
-
-\membersection{::wxResourceClear}\label{wxresourceclear}
-
-\func{void}{wxResourceClear}{\void}
-
-Clears the wxWindows resource table.
-
-\membersection{::wxResourceCreateBitmap}\label{wxresourcecreatebitmap}
-
-\func{wxBitmap *}{wxResourceCreateBitmap}{\param{const wxString\& }{resource}}
-
-Creates a new bitmap from a file, static data, or Windows resource, given a valid
-wxWindows bitmap resource identifier. For example, if the .WXR file contains
-the following:
-
-\begin{verbatim}
-static const wxString\& project_resource = "bitmap(name = 'project_resource',\
- bitmap = ['project', wxBITMAP_TYPE_BMP_RESOURCE, 'WINDOWS'],\
- bitmap = ['project.xpm', wxBITMAP_TYPE_XPM, 'X']).";
-\end{verbatim}
-
-then this function can be called as follows:
-
-\begin{verbatim}
- wxBitmap *bitmap = wxResourceCreateBitmap("project_resource");
-\end{verbatim}
-
-\membersection{::wxResourceCreateIcon}\label{wxresourcecreateicon}
-
-\func{wxIcon *}{wxResourceCreateIcon}{\param{const wxString\& }{resource}}
-
-Creates a new icon from a file, static data, or Windows resource, given a valid
-wxWindows icon resource identifier. For example, if the .WXR file contains
-the following:
-
-\begin{verbatim}
-static const wxString\& project_resource = "icon(name = 'project_resource',\
- icon = ['project', wxBITMAP_TYPE_ICO_RESOURCE, 'WINDOWS'],\
- icon = ['project', wxBITMAP_TYPE_XBM_DATA, 'X']).";
-\end{verbatim}
-
-then this function can be called as follows:
-
-\begin{verbatim}
- wxIcon *icon = wxResourceCreateIcon("project_resource");
-\end{verbatim}
-
-\membersection{::wxResourceCreateMenuBar}\label{wxresourcecreatemenubar}
-
-\func{wxMenuBar *}{wxResourceCreateMenuBar}{\param{const wxString\& }{resource}}
-
-Creates a new menu bar given a valid wxWindows menubar resource
-identifier. For example, if the .WXR file contains the following:
-
-\begin{verbatim}
-static const wxString\& menuBar11 = "menu(name = 'menuBar11',\
- menu = \
- [\
- ['&File', 1, '', \
- ['&Open File', 2, 'Open a file'],\
- ['&Save File', 3, 'Save a file'],\
- [],\
- ['E&xit', 4, 'Exit program']\
- ],\
- ['&Help', 5, '', \
- ['&About', 6, 'About this program']\
- ]\
- ]).";
-\end{verbatim}
-
-then this function can be called as follows:
-
-\begin{verbatim}
- wxMenuBar *menuBar = wxResourceCreateMenuBar("menuBar11");
-\end{verbatim}
-