void SetColour(const wxColour& colour) { m_colour = colour; }
void SetBold( bool set ) { m_bold = set; }
void SetItalic( bool set ) { m_italic = set; }
+ void SetBackgroundColour(const wxColour& colour) { m_bgColour = colour; }
// accessors
bool HasColour() const { return m_colour.IsOk(); }
bool GetBold() const { return m_bold; }
bool GetItalic() const { return m_italic; }
- bool IsDefault() const { return !(HasColour() || HasFont()); }
+ bool HasBackgroundColour() const { return m_bgColour.IsOk(); }
+ const wxColour& GetBackgroundColour() const { return m_bgColour; }
+
+ bool IsDefault() const { return !(HasColour() || HasFont() || HasBackgroundColour()); }
// Return the font based on the given one with this attribute applied to it.
wxFont GetEffectiveFont(const wxFont& font) const;
wxColour m_colour;
bool m_bold;
bool m_italic;
+ wxColour m_bgColour;
};