// ----------------------------------------------------------------------------
// Emit a beeeeeep
-#ifndef __EMX__
-// on OS/2, we use the wxBell from wxBase library (src/os2/utils.cpp)
void wxBell()
{
// Use current setting for the bell
XBell (wxGlobalDisplay(), 0);
}
-#endif
wxPortId wxGUIAppTraits::GetToolkitVersion(int *verMaj, int *verMin) const
{
{
if (!XAllocColor(d,cmp,xc))
{
- // cout << "wxAllocColor : Warning : Can not allocate color, attempt find nearest !\n";
+ // cout << "wxAllocColor : Warning : cannot allocate color, attempt find nearest !\n";
wxAllocNearestColor(d,cmp,xc);
}
}
-#ifdef __WXDEBUG__
wxString wxGetXEventName(XEvent& event)
{
#if wxUSE_NANOX
return str;
#endif
}
-#endif
// ----------------------------------------------------------------------------
// accelerators
// Change a widget's foreground and background colours.
void wxDoChangeForegroundColour(WXWidget widget, wxColour& foregroundColour)
{
- if (!foregroundColour.Ok())
+ if (!foregroundColour.IsOk())
return;
// When should we specify the foreground, if it's calculated
void wxDoChangeBackgroundColour(WXWidget widget, const wxColour& backgroundColour, bool changeArmColour)
{
- if (!backgroundColour.Ok())
+ if (!backgroundColour.IsOk())
return;
wxComputeColours (XtDisplay((Widget) widget), & backgroundColour,
- (wxColour*) NULL);
+ NULL);
XtVaSetValues ((Widget) widget,
XmNbackground, g_itemColors[wxBACK_INDEX].pixel,