extern "C" WXDLLIMPEXP_BASE HINSTANCE wxGetInstance(void);
#define INSTANCE wxGetInstance()
-#else
+#else /* __GSOCKET_STANDALONE__ */
#include "gsockmsw.h"
#include "gsocket.h"
* be available and it must contain the app's instance
* handle.
*/
- extern HINSTANCE hInst;
+extern HINSTANCE hInst;
#define INSTANCE hInst
-#endif /* __GSOCKET_STANDALONE__ */
+#endif /* !__GSOCKET_STANDALONE__/__GSOCKET_STANDALONE__ */
#ifndef __WXWINCE__
#include <assert.h>
#define assert(x)
#include <winsock.h>
#include "wx/msw/wince/net.h"
+#include <wx/hashmap.h>
+WX_DECLARE_HASH_MAP(int,bool,wxIntegerHash,wxIntegerEqual,SocketHash);
#endif
#include <string.h>
/* Global variables */
-extern HINSTANCE INSTANCE;
static HWND hWin;
static CRITICAL_SECTION critical;
static GSocket* socketList[MAXSOCKETS];
#ifndef __WXWINCE__
static WSAAsyncSelectFunc gs_WSAAsyncSelect = NULL;
#else
-/* Setup WinCE specific stuff
-*/
-static socket_running;
+static SocketHash socketHash;
static unsigned int currSocket;
HANDLE hThread[MAXSOCKETS];
static WSACreateEventFunc gs_WSACreateEvent = NULL;
/* This structure will be used to pass data on to the thread that handles socket events.
*/
typedef struct thread_data{
- HWND hEvtWin;
- unsigned long msgnumber;
- unsigned long fd;
- unsigned long lEvent;
+ HWND hEvtWin;
+ unsigned long msgnumber;
+ unsigned long fd;
+ unsigned long lEvent;
}thread_data;
#endif
*/
DWORD WINAPI SocketThread(LPVOID data)
{
- WSANETWORKEVENTS NetworkEvents;
- thread_data* d = (thread_data *)data;
-
- HANDLE NetworkEvent = gs_WSACreateEvent();
- gs_WSAEventSelect(d->fd, NetworkEvent, d->lEvent);
-
- while(socket_running)
- {
- if ((gs_WSAWaitForMultipleEvents(1, &NetworkEvent, FALSE,INFINITE, FALSE)) == WAIT_FAILED)
- {
- printf("WSAWaitForMultipleEvents failed with error %d\n", WSAGetLastError());
- return 0;
- }
- if (gs_WSAEnumNetworkEvents(d->fd ,NetworkEvent, &NetworkEvents) == SOCKET_ERROR)
- {
- printf("WSAEnumNetworkEvents failed with error %d\n", WSAGetLastError());
- return 0;
- }
-
- long flags = NetworkEvents.lNetworkEvents;
- if (flags & FD_READ)
- ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_READ);
- if (flags & FD_WRITE)
- ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_WRITE);
- if (flags & FD_OOB)
- ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_OOB);
- if (flags & FD_ACCEPT)
- ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_ACCEPT);
- if (flags & FD_CONNECT)
- ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_CONNECT);
- if (flags & FD_CLOSE)
- ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_CLOSE);
-
- }
- gs_WSAEventSelect(d->fd, NetworkEvent, 0);
- ExitThread(0);
- return 0;
+ WSANETWORKEVENTS NetworkEvents;
+ thread_data* d = (thread_data *)data;
+
+ HANDLE NetworkEvent = gs_WSACreateEvent();
+ gs_WSAEventSelect(d->fd, NetworkEvent, d->lEvent);
+
+ while(socketHash[d->fd] == true)
+ {
+ if ((gs_WSAWaitForMultipleEvents(1, &NetworkEvent, FALSE,INFINITE, FALSE)) == WAIT_FAILED)
+ {
+ printf("WSAWaitForMultipleEvents failed with error %d\n", WSAGetLastError());
+ return 0;
+ }
+ if (gs_WSAEnumNetworkEvents(d->fd ,NetworkEvent, &NetworkEvents) == SOCKET_ERROR)
+ {
+ printf("WSAEnumNetworkEvents failed with error %d\n", WSAGetLastError());
+ return 0;
+ }
+
+ long flags = NetworkEvents.lNetworkEvents;
+ if (flags & FD_READ)
+ ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_READ);
+ if (flags & FD_WRITE)
+ ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_WRITE);
+ if (flags & FD_OOB)
+ ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_OOB);
+ if (flags & FD_ACCEPT)
+ ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_ACCEPT);
+ if (flags & FD_CONNECT)
+ ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_CONNECT);
+ if (flags & FD_CLOSE)
+ ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_CLOSE);
+
+ }
+ gs_WSAEventSelect(d->fd, NetworkEvent, 0);
+ ExitThread(0);
+ return 0;
}
#endif
bool GSocketGUIFunctionsTableConcrete::OnInit()
{
- static LPCTSTR pclassname = NULL;
- int i;
+ static LPCTSTR pclassname = NULL;
+ int i;
- /* Create internal window for event notifications */
- hWin = wxCreateHiddenWindow(&pclassname, CLASSNAME, _GSocket_Internal_WinProc);
- if (!hWin)
- return false;
+ /* Create internal window for event notifications */
+ hWin = wxCreateHiddenWindow(&pclassname, CLASSNAME, _GSocket_Internal_WinProc);
+ if (!hWin)
+ return false;
- /* Initialize socket list */
- InitializeCriticalSection(&critical);
+ /* Initialize socket list */
+ InitializeCriticalSection(&critical);
- for (i = 0; i < MAXSOCKETS; i++)
- {
- socketList[i] = NULL;
- }
- firstAvailable = 0;
+ for (i = 0; i < MAXSOCKETS; i++)
+ {
+ socketList[i] = NULL;
+ }
+ firstAvailable = 0;
- /* Load WSAAsyncSelect from wsock32.dll (we don't link against it
- statically to avoid dependency on wsock32.dll for apps that don't use
- sockets): */
+ /* Load WSAAsyncSelect from wsock32.dll (we don't link against it
+ statically to avoid dependency on wsock32.dll for apps that don't use
+ sockets): */
#ifndef __WXWINCE__
- gs_wsock32dll = LoadLibrary(wxT("wsock32.dll"));
- if (!gs_wsock32dll)
- return false;
- gs_WSAAsyncSelect =(WSAAsyncSelectFunc)GetProcAddress(gs_wsock32dll,
- "WSAAsyncSelect");
- if (!gs_WSAAsyncSelect)
- return false;
+ gs_wsock32dll = LoadLibrary(wxT("wsock32.dll"));
+ if (!gs_wsock32dll)
+ return false;
+ gs_WSAAsyncSelect =(WSAAsyncSelectFunc)GetProcAddress(gs_wsock32dll,
+ "WSAAsyncSelect");
+ if (!gs_WSAAsyncSelect)
+ return false;
#else
/* On WinCE we load ws2.dll which will provide the needed functions.
*/
- gs_wsock32dll = LoadLibrary(wxT("ws2.dll"));
- if (!gs_wsock32dll)
- return false;
- gs_WSAEventSelect =(WSAEventSelectFunc)GetProcAddress(gs_wsock32dll,
- wxT("WSAEventSelect"));
- if (!gs_WSAEventSelect)
- return false;
-
- gs_WSACreateEvent =(WSACreateEventFunc)GetProcAddress(gs_wsock32dll,
- wxT("WSACreateEvent"));
- if (!gs_WSACreateEvent)
- return false;
-
- gs_WSAWaitForMultipleEvents =(WSAWaitForMultipleEventsFunc)GetProcAddress(gs_wsock32dll,
- wxT("WSAWaitForMultipleEvents"));
- if (!gs_WSAWaitForMultipleEvents)
- return false;
-
- gs_WSAEnumNetworkEvents =(WSAEnumNetworkEventsFunc)GetProcAddress(gs_wsock32dll,
- wxT("WSAEnumNetworkEvents"));
- if (!gs_WSAEnumNetworkEvents)
- return false;
-
- currSocket = 0;
-#endif
+ gs_wsock32dll = LoadLibrary(wxT("ws2.dll"));
+ if (!gs_wsock32dll)
+ return false;
+ gs_WSAEventSelect =(WSAEventSelectFunc)GetProcAddress(gs_wsock32dll,
+ wxT("WSAEventSelect"));
+ if (!gs_WSAEventSelect)
+ return false;
- return true;
+ gs_WSACreateEvent =(WSACreateEventFunc)GetProcAddress(gs_wsock32dll,
+ wxT("WSACreateEvent"));
+ if (!gs_WSACreateEvent)
+ return false;
+
+ gs_WSAWaitForMultipleEvents =(WSAWaitForMultipleEventsFunc)GetProcAddress(gs_wsock32dll,
+ wxT("WSAWaitForMultipleEvents"));
+ if (!gs_WSAWaitForMultipleEvents)
+ return false;
+
+ gs_WSAEnumNetworkEvents =(WSAEnumNetworkEventsFunc)GetProcAddress(gs_wsock32dll,
+ wxT("WSAEnumNetworkEvents"));
+ if (!gs_WSAEnumNetworkEvents)
+ return false;
+
+ currSocket = 0;
+#endif
+
+ return true;
}
void GSocketGUIFunctionsTableConcrete::OnExit()
{
#ifdef __WXWINCE__
/* Delete the threads here */
- for(unsigned int i=0; i < currSocket; i++)
- CloseHandle(hThread[i]);
+ for(unsigned int i=0; i < currSocket; i++)
+ CloseHandle(hThread[i]);
#endif
/* Destroy internal window */
DestroyWindow(hWin);
* WinCE creates a thread for socket event handling.
* All needed parameters get passed through the thread_data structure.
*/
- socket_running = true;
- thread_data* d = new thread_data;
- d->lEvent = lEvent;
- d->hEvtWin = hWin;
- d->msgnumber = socket->m_msgnumber;
- d->fd = socket->m_fd;
- hThread[currSocket++] = CreateThread(NULL, 0, &SocketThread,(LPVOID)d, 0, NULL);
+
+ thread_data* d = new thread_data;
+ d->lEvent = lEvent;
+ d->hEvtWin = hWin;
+ d->msgnumber = socket->m_msgnumber;
+ d->fd = socket->m_fd;
+ socketHash[socket->m_fd] = true;
+ hThread[currSocket++] = CreateThread(NULL, 0, &SocketThread,(LPVOID)d, 0, NULL);
#endif
}
}
#ifndef __WXWINCE__
gs_WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, 0);
#else
- //Destroy the thread
- //TODO: This needs to be changed, maybe using another global event that could be triggered.
- socket_running = false;
+ //Destroy the thread
+ socketHash[socket->m_fd] = false;
#endif
}
}