and then call \verb$wxXmlResource::Get()->Load("myfile.xrc")$ to load the resource file;
\item to create a dialog from a resource, create it using the default constructor, and then
load using for example \verb$wxXmlResource::Get()->LoadDialog(&dlg, this, "dlg1")$;
-\item set up event tables as usual but use the \verb$XMLID(str)$ macro to translate from XRC string names
-to a suitable integer identifier, for example \verb$EVT_MENU(XMLID("quit"), MyFrame::OnQuit)$.
+\item set up event tables as usual but use the \verb$XRCID(str)$ macro to translate from XRC string names
+to a suitable integer identifier, for example \verb$EVT\_MENU(XRCID("quit"), MyFrame::OnQuit)$.
\end{itemize}
To create an XRC file, use one of the following methods.
This is the C++ source file (xrcdemo.cpp) for the XRC sample.
\begin{verbatim}
-/////////////////////////////////////////////////////////////////////////////
-// Name: xmldemo.cpp
-// Purpose: XML resources sample
-// Author: Vaclav Slavik
-// RCS-ID: $Id$
-// Copyright: (c) Vaclav Slavik
-// Licence: wxWindows licence
-/////////////////////////////////////////////////////////////////////////////
-
-// ============================================================================
-// declarations
-// ============================================================================
-
-// ----------------------------------------------------------------------------
-// headers
-// ----------------------------------------------------------------------------
-#ifdef __GNUG__
- #pragma implementation "xrcdemo.cpp"
- #pragma interface "xrcdemo.cpp"
-#endif
-
-// For compilers that support precompilation, includes "wx/wx.h".
-#include "wx/wxprec.h"
-
-#ifdef __BORLANDC__
- #pragma hdrstop
-#endif
-
-// for all others, include the necessary headers (this file is usually all you
-// need because it includes almost all "standard" wxWindows headers)
-#ifndef WX_PRECOMP
- #include "wx/wx.h"
-#endif
-
+#include "wx/wx.h"
#include "wx/image.h"
#include "wx/xrc/xmlres.h"
-// ----------------------------------------------------------------------------
-// resources
-// ----------------------------------------------------------------------------
// the application icon
#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__)
#include "rc/appicon.xpm"
// event tables and other macros for wxWindows
// ----------------------------------------------------------------------------
-// the event tables connect the wxWindows events with the functions (event
-// handlers) which process them. It can be also done at run-time, but for the
-// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
- EVT_MENU(XMLID("menu_quit"), MyFrame::OnQuit)
- EVT_MENU(XMLID("menu_about"), MyFrame::OnAbout)
- EVT_MENU(XMLID("menu_dlg1"), MyFrame::OnDlg1)
- EVT_MENU(XMLID("menu_dlg2"), MyFrame::OnDlg2)
+ EVT_MENU(XRCID("menu_quit"), MyFrame::OnQuit)
+ EVT_MENU(XRCID("menu_about"), MyFrame::OnAbout)
+ EVT_MENU(XRCID("menu_dlg1"), MyFrame::OnDlg1)
+ EVT_MENU(XRCID("menu_dlg2"), MyFrame::OnDlg2)
END_EVENT_TABLE()
-// Create a new application object: this macro will allow wxWindows to create
-// the application object during program execution (it's better than using a
-// static object for many reasons) and also declares the accessor function
-// wxGetApp() which will return the reference of the right type (i.e. MyApp and
-// not wxApp)
IMPLEMENT_APP(MyApp)
-// ============================================================================
-// implementation
-// ============================================================================
-
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
SetToolBar(wxXmlResource::Get()->LoadToolBar(this, "toolbar"));
}
-
// event handlers
-
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// TRUE is to force the frame to close
dlg.ShowModal();
}
-
void MyFrame::OnDlg2(wxCommandEvent& WXUNUSED(event))
{
wxDialog dlg;