- virtual bool LoadFile(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
- virtual bool Load(wxInputStream &stream, wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
+ virtual bool LoadFile(const wxString& name,
+ wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
+ virtual bool Load(wxInputStream& stream,
+ wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;