#include "wx/defs.h"
#include "wx/string.h"
-WXDLLIMPEXP_BASE int wxCMPFUNC_CONV wxStringSortAscending(wxString*, wxString*);
-WXDLLIMPEXP_BASE int wxCMPFUNC_CONV wxStringSortDescending(wxString*, wxString*);
+// these functions are only used in STL build now but we define them in any
+// case for compatibility with the existing code outside of the library which
+// could be using them
+inline int wxCMPFUNC_CONV wxStringSortAscending(wxString* s1, wxString* s2)
+{
+ return s1->Cmp(*s2);
+}
+
+inline int wxCMPFUNC_CONV wxStringSortDescending(wxString* s1, wxString* s2)
+{
+ return wxStringSortAscending(s2, s1);
+}
#if wxUSE_STL
// sort array elements in alphabetical order (or reversed alphabetical
// order if reverseOrder parameter is true)
void Sort(bool reverseOrder = false);
- // sort array elements using specified comparaison function
+ // sort array elements using specified comparison function
void Sort(CompareFunction compareFunction);
void Sort(CompareFunction2 compareFunction);
void pop_back() { RemoveAt(GetCount() - 1); }
void push_back(const_reference v) { Add(v); }
reverse_iterator rbegin() { return reverse_iterator(end() - 1); }
- const_reverse_iterator rbegin() const;
+ const_reverse_iterator rbegin() const
+ { return const_reverse_iterator(end() - 1); }
reverse_iterator rend() { return reverse_iterator(begin() - 1); }
- const_reverse_iterator rend() const;
+ const_reverse_iterator rend() const
+ { return const_reverse_iterator(begin() - 1); }
void reserve(size_type n) /* base::reserve*/;
void resize(size_type n, value_type v = value_type());
size_type size() const { return GetCount(); }
+ void swap(wxArrayString& other)
+ {
+ wxSwap(m_nSize, other.m_nSize);
+ wxSwap(m_nCount, other.m_nCount);
+ wxSwap(m_pItems, other.m_pItems);
+ wxSwap(m_autoSort, other.m_autoSort);
+ }
protected:
void Init(bool autoSort); // common part of all ctors
private:
void Grow(size_t nIncrement = 0); // makes array bigger if needed
- void DoSort(); // common part of all Sort() variants
-
size_t m_nSize, // current size of the array
m_nCount; // current number of elements
m_strings[i] = m_array[i];
return m_strings;
}
+
+ wxString* Release()
+ {
+ wxString *r = GetStrings();
+ m_strings = NULL;
+ return r;
+ }
+
private:
const wxArrayString& m_array;
wxString* m_strings;