#if wxUSE_GUI
// VS: Fullscreen/framebuffer application needs to choose display mode prior
// to wxWindows initialization. This class holds information about display
-// mode. An instance of it is returned by virtual wxApp::GetDisplayMode.
+// mode. It is used by wxApp::Set/GetDisplayMode.
class WXDLLEXPORT wxDisplayModeInfo
{
public:
wxDisplayModeInfo() : m_ok(FALSE) {}
- wxDisplayModeInfo(const wxSize& size, unsigned depth)
- : m_size(size), m_depth(depth), m_ok(TRUE) {}
+ wxDisplayModeInfo(unsigned width, unsigned height, unsigned depth)
+ : m_width(width), m_height(height), m_depth(depth), m_ok(TRUE) {}
- const wxSize& GetScreenSize() const { return m_size; }
+ unsigned GetWidth() const { return m_width; }
+ unsigned GetHeight() const { return m_height; }
unsigned GetDepth() const { return m_depth; }
bool IsOk() const { return m_ok; }
private:
- wxSize m_size;
- unsigned m_depth;
+ unsigned m_width, m_height, m_depth;
bool m_ok;
};
#endif
// wxICON_XXX values
virtual wxIcon GetStdIcon(int which) const = 0;
- // get display mode to use. This is only used in framebuffer wxWin ports
- // (such as wxMGL). This method is called early in wxWin initialization
- // process and is supposed to be overriden in derived classes.
+ // Get display mode that is used use. This is only used in framebuffer wxWin ports
+ // (such as wxMGL).
virtual wxDisplayModeInfo GetDisplayMode() const { return wxDisplayModeInfo(); }
+ // Set display mode to use. This is only used in framebuffer wxWin ports
+ // (such as wxMGL). This method should be called from wxApp:OnInitGui
+ virtual bool SetDisplayMode(const wxDisplayModeInfo& WXUNUSED(info)) { return TRUE; }
// VZ: what does this do exactly?
void SetWantDebugOutput( bool flag ) { m_wantDebugOutput = flag; }