----------------------------------------------------------------------
-What's new in 2.1b4
+
+What's new in 2.1.4
--------------------
-Much more support for event-less callbacks and add-on modules
+Much more support for event-less callbacks and add-on modules.
Created add-on module with wxOGL classes.
+Added wxWindow.GetChildren(). Be careful of this. It returns a *copy*
+of the list of the window's children. While you are using the list if
+anything changes in the real list (a child is deleted, etc.) then the
+list you are holding will suddenly have window references to garbage
+memory and your app will likely crash. But if you are careful it works
+great!
+
+Added a bunch of new and missing methods to wxTreeCrtl. The
+SortChildren method is now supported, but currently only for the
+default sort order.
+
+Added typemaps for wxSize, wxPoint, wxRealPoint, and wxRect that allow
+either the actual objects or Python sequence values to be used. For
+example, the following are equivallent:
+
+ win = wxWindow(parent, size = wxSize(100, 100))
+ win = wxWindow(parent, size = (100, 100))
+
+Super-charged the wxHtml module. You can now create your own tag
+handlers and also have access to the parser and cell classes. There
+is a tag handler in the library at wxPython.lib.wxpTag that
+understands the WXP tag and is able to place wxPython windows on HTML
+pages. See the demo for an example.
+
+A bunch of the methods of wxMenuBar were previously ifdef'd out for
+wxGTK. Added them back in since the methods exist now.
+
+Wrapped the wxHtmlHelpController and related classes.
+
+Wrapped the C++ versions of wxSizer and firends. The Python-only
+versions are still in the library, but depreciated. (You will get a
+warning message if you try to use them, but the warning can be
+disabled.) The usage of the C++ versions is slightly different, and
+the functionality of wxBorderSizer is now part of wxBoxSizer. I have
+added a few methods to wxSizer to try and make the transition as
+smooth as possible, I combined all Add methods into a single method
+that handles all cases, added an AddMany method, etc. One step I did
+not take was to make the default value of flag in the Add method be
+wxGROW. This would have made it more backward compatible, but less
+portable to and from wxWin C++ code. Please see the docs and demo for
+further details.
+
+Added wxPyEvent and wxPyCommandEvent classes, derived from wxEvent and
+wxCommandEvent. Each of them has SetPyData and GetPyData methods that
+accept or return a single Python object. You can use these classes
+directly or derive from them to create your own types of event objects
+that can pass through the wxWindows event system without loosing their
+Python parts (as long as they are stored with SetPyData.) Stay tuned
+for more info and examples in future releases.
+
+Added wxPython.lib.grids as an example of how to derive a new sizer
+from the C++ sizers. In this module you will find wxGridSizer and
+wxFlexGridSizer. wxGridSizer arrainges its items in a grid in which
+all the widths and heights are the same. wxFlexgridSizer allows
+different widths and heights, and you can also specify rows and/or
+columns that are growable. See the demo for a couple examples for how
+to use them.
+
+Added the wxValidator class, and created a class named wxPyValidator
+that should be used for the base class of any Python validators. See
+the demo for an example. Please not that you MUST implement a Clone
+method in your validator classes because of the way some things work
+in the underlying C++ library. I did not add wxTextValidator because
+of some issues of how it transfers data to and from a wxString, which
+in wxPython is automatically translated to and from Python strings, so
+there would never be a concrete wxString that would hang around long
+enough for the validator to do its job. On the other hand, it should
+be real easy to duplicate the functionality of wxTextValidator in a
+pure Python class derived from wxPyValidator.
+
+I've finally added a feature that has been on my list for close to two
+years! Ever wondered what that zero is for when you create your app
+object? Well now you can leave it out or explicitly set it to a true
+value. This value now controls what is to be done with sys.stdout and
+sys.stderr. A false value leaves them alone, and a true value sets
+them to an instance of wxPyOnDemandOutputWindow. (On windows the
+default is true, on other platforms the default is false.) This class
+creates a frame containing a wxTextCtrl as soon as anything is written
+to sys.stdout or sys.stderr. If you close the window it will come
+back again the next time something is written. (You can call
+app.RestoreStdio to turn this off.) If you would rather that the stdio be
+redirected to a file, you can provide a second parameter to your app
+object's constructor that is a filename. If you want to use your own
+class instead of wxPyOnDemandOutputWindow you can either implement
+RedirectStdio() in you app class or change the value of
+wxApp.outputWindowClass like this:
+
+ class MyApp(wxApp):
+ outputWindowClass = MyClass
+
+ def OnInit(self):
+ frame = MyFrame()
+ self.SetTopWindow(frame)
+ return true
+
+Please see the implementation of wxPyOnDemandOutputWindow and wxApp in
+wx.py for more details. A few words of caution: if you are running
+your app in a debugger, changing sys.stdout and sys.stderr is likely
+to really screw things up.
+
What's new in 2.1b3
parameters with defaults to a method just to specify a
non-default value on the end. You can now do this instead:
- win = wxWindow(parent, -1, style = mystyle)
+ win = wxWindow(parent, -1, style = mystyle)
2. There is now an an equivalence between Python's None and C++'s
NULL. This means that any methods that might return NULL will