=================================================
- Welcome to wxWindows/CE 2.3.4 (is becoming 2.5.0)
+ Welcome to wxWidgets/CE
=================================================
-You have downloaded version 2.3.4 of the WinCE 3.0 port of
-the wxWindows GUI library. This runs on WindowsCE 3.0.
+You have downloaded the Windows CE port of the wxWidgets GUI library.
+This runs on Pocket PC 2002/2003, Smartphone 2002/2003,
+Windows CE .NET 4.x, and Windows Mobile 5.
-More information about the wxWindows project as a whole
+More information about the wxWidgets project as a whole
can be found at:
- http://www.wxwindows.org
+ http://www.wxwidgets.org
+Information about the Windows CE port in particular can be found in
+the wxWinCE topic in the wxWidgets reference manual.
Supported platforms
===================
-These are the supported platform at the moment
-- x86 emulator
-- PocketPC (StrongARM)
-
-You can test the library and applications using PocketPC emulator
-and/or Compaq iPAQ or other PDAs using PocketPC
-
-WindowsCE.NET is not supported.
+These are the supported platforms at the moment:
+- x86 emulator build in eVC 3 and eVC 4.x
+- Pocket PC (StrongARM)
+- Smartphone (StrongARM)
+- Windows Mobile 5
+You can test the library and applications using the Pocket PC emulator
+and/or Compaq iPAQ or other PDAs using Pocket PC.
Compiler installation
=====================
+1. Embedded Visual C++
+----------------------
+
Get the Visual C++ embedded (FREE) from Microsoft website
http://msdn.microsoft.com/vstudio/device/embedded/download.asp
-You must use Visual Tools 3.0 for CE 3.0
- (this is the same we are currently using for wxWinCE)
+You must use Embedded Visual C++ 3.0 or Embedded Visual C++ 4.x.
+
+You can download the Smartphone 2002/3 and Pocket PC 2002/3
+SDKs separately.
+
+2. Visual Studio 2005
+---------------------
+
+VS 2005 Professional is required to write Windows Mobile 5 applications, although Pocket PC
+2003 applications should also run on Mobile 5. VS 2005 must
+be purchased, and you can then download the Mobile 5 2005 SDK
+from Microsoft's site.
-Install selecting only the two target platforms used:
-- WCE x86em (PocketPC emulation)
-- WCE ARM (PocketPC StrongARM)
+wxWidgets/CE Configuration
+================================
+You may wish to customize the following file
+before compiling wxWinCE:
+include/wx/msw/wince/setup.h
-General installation notes
-==========================
+wxWidgets/CE Compilation
+================================
-Alter your WXWIN environment variable to point to the root directory of the
-wxWindows installation.
+NOTE: to generate targets not in the standard project files,
+you should rebuild the project files using Bakefile.
+Also, if you are building from a CVS version of wxWidgets,
+you need to create eVC++ project files or get them from
+somewhere, such as the daily makefile builds here:
-Add wxWindows include and library paths into Tools-Options-Directories
+http://biolpc22.york.ac.uk/pub/CVS_Makefiles/
+See technote docs/tech/tn0016.txt for details on using Bakefile,
+and you can get Bakefile from:
+http://bakefile.sf.net
-wxWindows/CE Compilation
-================================
+Open build/wince/wx.vcw, select an ARM or x86 target (or emulator
+target for eVC++ 4), and compile.
+
+Then open samples/minimal/minimal.vcw, select an ARM, x86 or emulator
+target, and compile. You can use the emulator or real hardware to run
+the sample.
+
+There may be long delays while eVC++ computes dependencies, and expect
+to wait a long time for loading and saving workspaces. Do not attempt to
+save the wxWidgets library project file: it will take forever and generate
+a huge file, so make alterations either using Bakefile or by editing the
+project file with a text editor, and reloading. Sample project files are OK
+to save.
+
+To compile using the emulator on eVC++3:
-The following sections explain how to compile wxWindows/CE with the
-Visual C++ embedded compiler.
+- Open build/wince/wx.vcw, select the
+ WIN32 (WCE x86) Debug Unicode configuration, close the dialog,
+ then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar,
+ and compile.
+- Open samples/minimal/minimal.vcw, select the
+ WIN32 (WCE x86 Debug) configuration, and select Pocket PC 2002 and
+ Pocket PC 2002 Emulation as before.
+To compile using the emulator on eVC++4:
+
+- Open build/wince/wx.vcw, select the
+ WIN32 (WCE Emulator) Debug configuration, and compile.
+
+- Open samples/minimal/minimal.vcw with eVC++, select the
+ WIN32 (WCE emulator) Debug configuration, and compile.
+
+Note: builds for the different SDKs (Smartphone, PPC, .Net)
+use the same directory and library names, so for the moment
+these builds cannot co-exist simultaneously.
+
+To use Visual Studio 2005, you need to allow VS to convert the projects
+first (but install all the SDKs you need to _before_ converting), and then
+you need to adjust the library settings of each wxWidgets and sample project.
+
+Edit the configuration properties for each configuration and in the Librarian,
+add a relative path ..\..\lib to each library path. For example:
+
+..\..\lib\$(PlatformName)\$(ConfigurationName)\wx_mono.lib
+
+Then, for a sample you want to compile, edit the configuration properties
+and make sure ..\..\lib\$(PlatformName)\$(ConfigurationName) is in the Linker/General/Additional
+Library Directories property. Also change the Linker/Input/Additional Dependencies
+property to something like:
+
+coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib commctrl.lib winsock.lib wininet.lib
+
+since the library names in the wxWidgets workspace were changed
+by VS 2005.
Status
======
-Currently develompment
+It's possible to create working Pocket PC or Smartphone
+applications with this port. For further information
+about how to use wxWidgets with Windows CE, and further
+work that needs to be done, see the wxWinCE topic in the
+reference manual, and also:
+http://wiki.wxwindows.org/wiki.pl?Developers_Notebook/WxWinCE
+The "Life!" demo in demos/life has some adaptations for
+wxWinCE, and also demonstrates how to make an installer for
+a Pocket PC application.
Disclaimer
==========
All product names are used for identification purposes and are trademarks
or registered trademarks owned by their respective companies.
-
-
- Marco Cavallini
-www.koansoftware.com
-
-.eof.