// classes
//-----------------------------------------------------------------------------
-class WXDLLEXPORT wxBitmap;
-class WXDLLEXPORT wxBrush;
+class WXDLLIMPEXP_FWD_CORE wxBitmap;
+class WXDLLIMPEXP_FWD_CORE wxBrush;
//-----------------------------------------------------------------------------
// wxBrush
//-----------------------------------------------------------------------------
-class WXDLLEXPORT wxBrush: public wxBrushBase
+class WXDLLEXPORT wxBrush : public wxBrushBase
{
public:
wxBrush() {}
wxBrush(const wxColour &colour, int style = wxSOLID);
wxBrush(const wxBitmap &stippleBitmap);
- wxBrush(const wxBrush &brush);
- ~wxBrush() {}
- wxBrush& operator = (const wxBrush& brush);
- bool operator == (const wxBrush& brush) const;
- bool operator != (const wxBrush& brush) const;
- bool Ok() const;
+
+ bool operator==(const wxBrush& brush) const;
+ bool operator!=(const wxBrush& brush) const;
virtual int GetStyle() const;
wxColour &GetColour() const;
void* GetPixPattern() const;
protected:
- // ref counting code
- virtual wxObjectRefData *CreateRefData() const;
- virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
+ virtual wxGDIRefData *CreateGDIRefData() const;
+ virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
private:
DECLARE_DYNAMIC_CLASS(wxBrush)