#include "wx/ownerdrw.h"
#include "wx/menuitem.h"
#include "wx/fontutil.h"
+#include "wx/module.h"
#if wxUSE_OWNER_DRAWN
+class wxMSWSystemMenuFontModule : public wxModule
+{
+public:
+
+ virtual bool OnInit()
+ {
+ ms_systemMenuFont = new wxFont;
+
+#if defined(__WXMSW__) && defined(__WIN32__) && defined(SM_CXMENUCHECK)
+ NONCLIENTMETRICS nm;
+ nm.cbSize = sizeof(NONCLIENTMETRICS);
+ SystemParametersInfo(SPI_GETNONCLIENTMETRICS,0,&nm,0);
+
+ ms_systemMenuButtonWidth = nm.iMenuHeight;
+ ms_systemMenuHeight = nm.iMenuHeight;
+
+ // create menu font
+ wxNativeFontInfo info;
+ memcpy(&info.lf, &nm.lfMenuFont, sizeof(LOGFONT));
+ ms_systemMenuFont->Create(info);
+#endif
+
+ return true;
+ }
+
+ virtual void OnExit()
+ {
+ delete ms_systemMenuFont;
+ ms_systemMenuFont = NULL;
+ }
+
+ static wxFont* ms_systemMenuFont;
+ static int ms_systemMenuButtonWidth; // windows clean install default
+ static int ms_systemMenuHeight; // windows clean install default
+private:
+ DECLARE_DYNAMIC_CLASS(wxMSWSystemMenuFontModule)
+};
+
+// these static variables are by the wxMSWSystemMenuFontModule object
+// and reflect the system settings returned by the Win32 API's
+// SystemParametersInfo() call.
+
+wxFont* wxMSWSystemMenuFontModule::ms_systemMenuFont = NULL;
+int wxMSWSystemMenuFontModule::ms_systemMenuButtonWidth = 18; // windows clean install default
+int wxMSWSystemMenuFontModule::ms_systemMenuHeight = 18; // windows clean install default
+
+IMPLEMENT_DYNAMIC_CLASS(wxMSWSystemMenuFontModule, wxModule)
// ============================================================================
// implementation of wxOwnerDrawn class
bool bCheckable, bool bMenuItem)
: m_strName(str)
{
-#if defined(__WXMSW__) && defined(__WIN32__) && defined(SM_CXMENUCHECK)
// get the default menu height and font from the system
NONCLIENTMETRICS nm;
nm.cbSize = sizeof (NONCLIENTMETRICS);
// menu icons and checkmarks
if (ms_nDefaultMarginWidth == 0)
{
- ms_nDefaultMarginWidth = nm.iMenuWidth;
- ms_nLastMarginWidth = nm.iMenuWidth;
+ ms_nDefaultMarginWidth = wxMSWSystemMenuFontModule::ms_systemMenuButtonWidth;
+ ms_nLastMarginWidth = wxMSWSystemMenuFontModule::ms_systemMenuButtonWidth;
}
- if (bMenuItem)
+ if (wxMSWSystemMenuFontModule::ms_systemMenuFont->Ok() && bMenuItem)
{
- static wxFont menu_font;
- if (!menu_font.Ok())
- {
- // create menu font
- wxNativeFontInfo info;
- memcpy(&info.lf, &nm.lfMenuFont, sizeof(LOGFONT));
- menu_font.Create(info);
- }
-
- m_font = menu_font;
+ m_font = *wxMSWSystemMenuFontModule::ms_systemMenuFont;
}
else
{
m_font = *wxNORMAL_FONT;
}
-#else
- // windows clean install default
- m_nMinHeight = 18;
-
- if (ms_nDefaultMarginWidth == 0)
- {
- ms_nDefaultMarginWidth = 18;
- ms_nLastMarginWidth = 18;
- }
- if (wxNORMAL_FONT)
- m_font = *wxNORMAL_FONT;
-#endif
m_bCheckable = bCheckable;
m_bOwnerDrawn = FALSE;
m_nHeight = 0;
m_nMarginWidth = ms_nLastMarginWidth;
+ m_nMinHeight = wxMSWSystemMenuFontModule::ms_systemMenuHeight;
}
// Win32 GDI functions and not wxWindows ones. Might help to whoever decides to
// port this code to X. (VZ)
-// JACS: TODO. Why does a disabled but highlighted item still
-// get drawn embossed? How can we tell DrawState that we don't want the
-// embossing?
-
-#if defined(__WIN32__) && !defined(__SYMANTEC__) && !defined(__TWIN32__)
+#if defined(__WIN32__) && !defined(__SYMANTEC__)
#define O_DRAW_NATIVE_API // comments below explain why I use it
#endif
#define ToRGB(col) PALETTERGB(col.Red(), col.Green(), col.Blue())
#define UnRGB(col) GetRValue(col), GetGValue(col), GetBValue(col)
+
+ // this flag determines whether or not an edge will
+ // be drawn around the bitmap. In most "windows classic"
+ // applications, a 1-pixel highlight edge is drawn around
+ // the bitmap of an item when it is selected. However,
+ // with the new "luna" theme, no edge is drawn around
+ // the bitmap because the background is white (this applies
+ // only to "non-XP style" menus w/ bitmaps --
+ // see IE 6 menus for an example)
+
+ bool draw_bitmap_edge = true;
+
// set the colors
// --------------
DWORD colBack, colText;
colText = m_colText.Ok() ? ToRGB(m_colText) : GetSysColor(COLOR_WINDOWTEXT);
}
+
+ // if background is white, don't draw an edge around the bitmap
+ DWORD menu_bg_color = GetSysColor(COLOR_MENU);
+ if (GetRValue(menu_bg_color) >= 0xf0 &&
+ GetGValue(menu_bg_color) >= 0xf0 &&
+ GetBValue(menu_bg_color) >= 0xf0)
+ {
+ draw_bitmap_edge = false;
+ }
+
+
#ifdef O_DRAW_NATIVE_API
#define hdc (HDC)dc.GetHDC()
COLORREF colOldText = ::SetTextColor(hdc, colText),
RECT rectFill = { rc.GetLeft(), rc.GetTop(), rc.GetRight()+1, rc.GetBottom() };
- if ( st & wxODSelected && m_bmpChecked.Ok()) {
+ if ( st & wxODSelected && m_bmpChecked.Ok() && draw_bitmap_edge) {
// only draw the highlight under the text, not under
// the bitmap or checkmark; leave a 1-pixel gap.
rectFill.left = GetMarginWidth() + 1;
nBmpWidth, nBmpHeight,
&dcMem, 0, 0, wxCOPY, TRUE /* use mask */);
- if ( st & wxODSelected ) {
+ if ( st & wxODSelected && draw_bitmap_edge ) {
#ifdef O_DRAW_NATIVE_API
RECT rectBmp = { rc.GetLeft(), rc.GetTop(),
rc.GetLeft() + GetMarginWidth(),
rc.GetTop() + m_nHeight-1 };
SetBkColor(hdc, colBack);
- DrawEdge(hdc, &rectBmp, EDGE_RAISED, BF_SOFT | BF_RECT);
+ DrawEdge(hdc, &rectBmp, BDR_RAISEDOUTER, BF_SOFT | BF_RECT);
#else
int x1, y1, x2, y2;
x1 = rc.x;