#include "wx/string.h"
#include "wx/gdicmn.h" // for wxBitmapType
#include "wx/colour.h"
+#include "wx/image.h"
class WXDLLIMPEXP_FWD_CORE wxBitmap;
class WXDLLIMPEXP_FWD_CORE wxBitmapHandler;
class WXDLLIMPEXP_FWD_CORE wxIcon;
-class WXDLLIMPEXP_FWD_CORE wxImage;
class WXDLLIMPEXP_FWD_CORE wxMask;
class WXDLLIMPEXP_FWD_CORE wxPalette;
virtual bool InitFromMonoBitmap(const wxBitmap& bitmap) = 0;
};
-#if defined(__WXMGL__) || \
- defined(__WXDFB__) || \
+#if defined(__WXDFB__) || \
defined(__WXMAC__) || \
defined(__WXGTK__) || \
defined(__WXCOCOA__) || \
#define wxBITMAP_SCREEN_DEPTH (-1)
-// All ports except wxMSW,wxOS2,wxPalmOS use wxBitmapHandler and wxBitmapBase as base class
-// for wxBitmapHandler; wxMSW,wxOS2,wxPalmOS use wxGDIImageHandler as base class
-// since it allows some code reuse there.
+// All ports except wxMSW and wxOS2 use wxBitmapHandler and wxBitmapBase as
+// base class for wxBitmapHandler; wxMSW and wxOS2 use wxGDIImageHandler as
+// base class since it allows some code reuse there.
#if wxUSE_BITMAP_BASE
// ----------------------------------------------------------------------------
#if wxUSE_IMAGE
virtual wxImage ConvertToImage() const = 0;
+
+ // Convert to disabled (dimmed) bitmap.
+ wxBitmap ConvertToDisabled(unsigned char brightness = 255) const;
#endif // wxUSE_IMAGE
virtual wxMask *GetMask() const = 0;
virtual wxBitmap GetSubBitmap(const wxRect& rect) const = 0;
- // Convert to disabled (dimmed) bitmap.
- wxBitmap ConvertToDisabled(unsigned char brightness = 255);
-
virtual bool SaveFile(const wxString &name, wxBitmapType type,
const wxPalette *palette = NULL) const = 0;
virtual bool LoadFile(const wxString &name, wxBitmapType type) = 0;
// the wxBITMAP_DEFAULT_TYPE constant defines the default argument value
// for wxBitmap's ctor and wxBitmap::LoadFile() functions.
-#if defined(__WXPALMOS__)
- #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE
- #include "wx/palmos/bitmap.h"
-#elif defined(__WXMSW__)
+#if defined(__WXMSW__)
#define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE
#include "wx/msw/bitmap.h"
#elif defined(__WXMOTIF__)
#elif defined(__WXX11__)
#define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM
#include "wx/x11/bitmap.h"
-#elif defined(__WXMGL__)
- #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_RESOURCE
- #include "wx/mgl/bitmap.h"
#elif defined(__WXDFB__)
- #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_RESOURCE
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE
#include "wx/dfb/bitmap.h"
#elif defined(__WXMAC__)
#define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_PICT_RESOURCE
#include "wx/os2/bitmap.h"
#endif
+#if wxUSE_IMAGE
+inline
+wxBitmap
+#if wxUSE_BITMAP_BASE
+wxBitmapBase::
+#else
+wxBitmap::
+#endif
+ConvertToDisabled(unsigned char brightness) const
+{
+ return ConvertToImage().ConvertToDisabled(brightness);
+}
+#endif // wxUSE_IMAGE
+
// we must include generic mask.h after wxBitmap definition
-#if defined(__WXMGL__) || defined(__WXDFB__)
+#if defined(__WXDFB__)
#define wxUSE_GENERIC_MASK 1
#else
#define wxUSE_GENERIC_MASK 0