#ifndef __WX_UNIV_TOPLEVEL_H__
#define __WX_UNIV_TOPLEVEL_H__
-#ifdef __GNUG__
- #pragma interface "univtoplevel.h"
-#endif
-
#include "wx/univ/inpcons.h"
#include "wx/univ/inphand.h"
#include "wx/icon.h"
wxTOPLEVEL_BUTTON_MAXIMIZE = 0x02000000,
wxTOPLEVEL_BUTTON_ICONIZE = 0x04000000,
wxTOPLEVEL_BUTTON_RESTORE = 0x08000000,
- wxTOPLEVEL_BUTTON_HELP = 0x10000000,
+ wxTOPLEVEL_BUTTON_HELP = 0x10000000
};
// frame hit test return values:
// the actions supported by this control
// ----------------------------------------------------------------------------
-#define wxACTION_TOPLEVEL_ACTIVATE _T("activate") // (de)activate the frame
-#define wxACTION_TOPLEVEL_BUTTON_PRESS _T("pressbtn") // press titlebar btn
-#define wxACTION_TOPLEVEL_BUTTON_RELEASE _T("releasebtn") // press titlebar btn
-#define wxACTION_TOPLEVEL_BUTTON_CLICK _T("clickbtn") // press titlebar btn
-#define wxACTION_TOPLEVEL_MOVE _T("move") // move the frame
-#define wxACTION_TOPLEVEL_RESIZE _T("resize") // resize the frame
+#define wxACTION_TOPLEVEL_ACTIVATE wxT("activate") // (de)activate the frame
+#define wxACTION_TOPLEVEL_BUTTON_PRESS wxT("pressbtn") // press titlebar btn
+#define wxACTION_TOPLEVEL_BUTTON_RELEASE wxT("releasebtn") // press titlebar btn
+#define wxACTION_TOPLEVEL_BUTTON_CLICK wxT("clickbtn") // press titlebar btn
+#define wxACTION_TOPLEVEL_MOVE wxT("move") // move the frame
+#define wxACTION_TOPLEVEL_RESIZE wxT("resize") // resize the frame
//-----------------------------------------------------------------------------
// wxTopLevelWindow
//-----------------------------------------------------------------------------
-class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative,
+class WXDLLIMPEXP_CORE wxTopLevelWindow : public wxTopLevelWindowNative,
public wxInputConsumer
{
public:
long style = wxDEFAULT_FRAME_STYLE,
const wxString& name = wxFrameNameStr);
+ // wxUniv-specific methods: do [not] use native decorations for this (or
+ // all) window(s)
+ //
+ // notice that this has no effect if the system doesn't support any native
+ // decorations anyhow and that by default native decorations are used
+ //
+ // if UseNativeDecorations() is used, it must be called before Create()
+ static void UseNativeDecorationsByDefault(bool native = true);
+ void UseNativeDecorations(bool native = true);
+ bool IsUsingNativeDecorations() const;
+
+
// implement base class pure virtuals
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
virtual wxPoint GetClientAreaOrigin() const;
- virtual void DoGetClientSize(int *width, int *height) const;
- virtual void DoSetClientSize(int width, int height);
- virtual void SetIcon(const wxIcon& icon) { SetIcons( wxIconBundle( icon ) ); }
virtual void SetIcons(const wxIconBundle& icons);
// implementation from now on
long numArg = -1,
const wxString& strArg = wxEmptyString);
+ static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
+ virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
+ {
+ return GetStdInputHandler(handlerDef);
+ }
+
// move/resize the frame interactively, i.e. let the user do it
virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
- virtual int GetMinWidth() const;
- virtual int GetMinHeight() const;
+ virtual wxSize GetMinSize() const;
+
+ virtual wxWindow *GetInputWindow() const { return const_cast<wxTopLevelWindow*>(this); }
- virtual bool ProvidesBackground() { return TRUE; }
-
protected:
+ virtual void DoGetClientSize(int *width, int *height) const;
+ virtual void DoSetClientSize(int width, int height);
+
// handle titlebar button click event
virtual void ClickTitleBarButton(long button);
- virtual wxWindow *GetInputWindow() const { return (wxWindow*)this; }
-
// return wxTOPLEVEL_xxx combination based on current state of the frame
long GetDecorationsStyle() const;
void Init();
void RefreshTitleBar();
- void OnNcPaint(wxPaintEvent& event);
+ void OnNcPaint(wxNcPaintEvent& event);
void OnSystemMenu(wxCommandEvent& event);
- // TRUE if wxTLW should render decorations (aka titlebar) itself
+ // true if wxTLW should render decorations (aka titlebar) itself
static int ms_drawDecorations;
- // TRUE if wxTLW can be iconized
+ // true if wxTLW can be iconized
static int ms_canIconize;
+
+ // true if we're using native decorations
+ bool m_usingNativeDecorations;
// true for currently active frame
- bool m_isActive:1;
+ bool m_isActive;
// version of icon for titlebar (16x16)
wxIcon m_titlebarIcon;
// saved window style in fullscreen mdoe
WX_DECLARE_INPUT_CONSUMER()
};
-// ----------------------------------------------------------------------------
-// wxStdFrameInputHandler: handles focus, resizing and titlebar buttons clicks
-// ----------------------------------------------------------------------------
-
-class WXDLLEXPORT wxStdFrameInputHandler : public wxStdInputHandler
-{
-public:
- wxStdFrameInputHandler(wxInputHandler *inphand);
-
- virtual bool HandleMouse(wxInputConsumer *consumer,
- const wxMouseEvent& event);
- virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
- virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
-
-private:
- // the window (button) which has capture or NULL and the last hittest result
- wxTopLevelWindow *m_winCapture;
- long m_winHitTest;
- long m_winPressed;
- bool m_borderCursorOn;
- wxCursor m_origCursor;
-};
-
#endif // __WX_UNIV_TOPLEVEL_H__