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Darwin dlopen functions is needed both for DYNLIB_CLASS and DYNAMIC_LOADER
[wxWidgets.git]
/
src
/
univ
/
scrolbar.cpp
diff --git
a/src/univ/scrolbar.cpp
b/src/univ/scrolbar.cpp
index 4445239eb97b64e196393ae12358a91cde27a2e8..e2f146b7d42f1d7e270f74545f21c7c65c47fde1 100644
(file)
--- a/
src/univ/scrolbar.cpp
+++ b/
src/univ/scrolbar.cpp
@@
-300,6
+300,12
@@
wxScrollArrows::Arrow wxScrollBar::HitTest(const wxPoint& pt) const
// ----------------------------------------------------------------------------
void wxScrollBar::OnIdle(wxIdleEvent& event)
// ----------------------------------------------------------------------------
void wxScrollBar::OnIdle(wxIdleEvent& event)
+{
+ UpdateThumb();
+ event.Skip();
+}
+
+void wxScrollBar::UpdateThumb()
{
if ( m_dirty )
{
{
if ( m_dirty )
{
@@
-373,8
+379,6
@@
void wxScrollBar::OnIdle(wxIdleEvent& event)
m_dirty = FALSE;
}
m_dirty = FALSE;
}
-
- event.Skip();
}
void wxScrollBar::DoDraw(wxControlRenderer *renderer)
}
void wxScrollBar::DoDraw(wxControlRenderer *renderer)
@@
-464,6
+468,10
@@
bool wxScrollBar::PerformAction(const wxControlAction& action,
{
DoSetThumb(numArg);
{
DoSetThumb(numArg);
+ // VS: we have to force redraw here, otherwise the thumb will lack
+ // behind mouse cursor
+ UpdateThumb();
+
scrollType = wxEVT_SCROLLWIN_THUMBTRACK;
}
else if ( action == wxACTION_SCROLL_LINE_UP )
scrollType = wxEVT_SCROLLWIN_THUMBTRACK;
}
else if ( action == wxACTION_SCROLL_LINE_UP )