typedef void WXIDISPATCH;
typedef unsigned short* WXBSTR;
+#ifdef GetObject
+#undef GetObject
+#endif
+
/*
* wxAutomationObject
* Wraps up an IDispatch pointer and invocation; does variant conversion.
// Invoke a member function
wxVariant CallMethod(const wxString& method, int noArgs, wxVariant args[]);
+ wxVariant CallMethodArray(const wxString& method, int noArgs, const wxVariant **args);
// Convenience function
wxVariant CallMethod(const wxString& method,
// Get/Put property
wxVariant GetProperty(const wxString& property, int noArgs = 0, wxVariant args[] = (wxVariant*) NULL) const;
+ wxVariant GetPropertyArray(const wxString& property, int noArgs, const wxVariant **args) const;
wxVariant GetProperty(const wxString& property,
const wxVariant& arg1, const wxVariant& arg2 = wxNullVariant,
const wxVariant& arg3 = wxNullVariant, const wxVariant& arg4 = wxNullVariant,
const wxVariant& arg5 = wxNullVariant, const wxVariant& arg6 = wxNullVariant);
+ bool PutPropertyArray(const wxString& property, int noArgs, const wxVariant **args);
bool PutProperty(const wxString& property, int noArgs, wxVariant args[]) ;
bool PutProperty(const wxString& property,
const wxVariant& arg1, const wxVariant& arg2 = wxNullVariant,
// on the pointer, though this could be implicit by constructing an wxAutomationObject
// with it and letting the destructor call Release.
WXIDISPATCH* GetDispatchProperty(const wxString& property, int noArgs, wxVariant args[]) const;
+ WXIDISPATCH* GetDispatchProperty(const wxString& property, int noArgs, const wxVariant **args) const;
// A way of initialising another wxAutomationObject with a dispatch object,
// without having to deal with nasty IDispatch pointers.
bool GetObject(wxAutomationObject& obj, const wxString& property, int noArgs = 0, wxVariant args[] = (wxVariant*) NULL) const;
+ bool GetObject(wxAutomationObject& obj, const wxString& property, int noArgs, const wxVariant **args) const;
public:
WXIDISPATCH* m_dispatchPtr;