void wxSplitterWindow::Init()
{
- m_container.SetContainerWindow(this);
+ WX_INIT_CONTROL_CONTAINER();
m_splitMode = wxSPLIT_VERTICAL;
m_permitUnsplitAlways = true;
// following the mouse movement while it drags the sash, without it we only
// draw the sash at the new position but only resize the windows when the
// dragging is finished
-#if defined( __WXMAC__ ) && defined(TARGET_API_MAC_OSX) && TARGET_API_MAC_OSX == 1
- bool isLive = true ; // FIXME: why?
+#if defined( __WXMAC__ )
+ // FIXME : this should be usable also with no live update, but then this
+ // currently is not visible
+ bool isLive = true;
#else
bool isLive = HasFlag(wxSP_LIVE_UPDATE);
#endif