class WXDLLEXPORT wxBitmapHandler;
class WXDLLEXPORT wxIcon;
class WXDLLEXPORT wxCursor;
+class WXDLLEXPORT wxImage;
// A mask is a mono bitmap used for drawing bitmaps
// transparently.
bool Create(const wxBitmap& bitmap, int paletteIndex);
bool Create(const wxBitmap& bitmap);
- inline WXPixmap GetPixmap() const { return m_pixmap; }
+ WXPixmap GetPixmap() const { return m_pixmap; }
+ void SetPixmap(WXPixmap pixmap) { m_pixmap = pixmap; }
protected:
WXPixmap m_pixmap;
~wxBitmapRefData();
public:
- int m_width;
- int m_height;
- int m_depth;
- bool m_ok;
- int m_numColors;
- wxPalette m_bitmapPalette;
- int m_quality;
+ int m_width;
+ int m_height;
+ int m_depth;
+ bool m_ok;
+ int m_numColors;
+ wxPalette m_bitmapPalette;
+ int m_quality;
- wxMask * m_bitmapMask; // Optional mask
+ wxMask * m_bitmapMask; // Optional mask
// Motif implementation
public:
- WXPixmap m_pixmap;
- WXDisplay* m_display;
+ WXPixmap m_pixmap;
+ WXDisplay* m_display;
+ bool m_freePixmap;
+ unsigned long* m_freeColors;
+ long m_freeColorsCount;
+
+ // These 5 variables are for wxControl
+ WXPixmap m_insensPixmap ;
+ WXPixmap m_labelPixmap ;
+ WXPixmap m_armPixmap ;
+ WXImage* m_image ;
+ WXImage* m_insensImage ;
};
#define M_BITMAPDATA ((wxBitmapRefData *)m_refData)
int desiredWidth, int desiredHeight);
virtual bool SaveFile(wxBitmap *bitmap, const wxString& name, int type, const wxPalette *palette = NULL);
- inline void SetName(const wxString& name) { m_name = name; }
- inline void SetExtension(const wxString& ext) { m_extension = ext; }
- inline void SetType(long type) { m_type = type; }
- inline wxString GetName() const { return m_name; }
- inline wxString GetExtension() const { return m_extension; }
- inline long GetType() const { return m_type; }
+ void SetName(const wxString& name) { m_name = name; }
+ void SetExtension(const wxString& ext) { m_extension = ext; }
+ void SetType(long type) { m_type = type; }
+ wxString GetName() const { return m_name; }
+ wxString GetExtension() const { return m_extension; }
+ long GetType() const { return m_type; }
protected:
wxString m_name;
wxString m_extension;
wxBitmap(); // Platform-specific
// Copy constructors
- inline wxBitmap(const wxBitmap& bitmap)
- { Ref(bitmap); if ( wxTheBitmapList ) wxTheBitmapList->AddBitmap(this); }
- inline wxBitmap(const wxBitmap* bitmap) { if (bitmap) Ref(*bitmap); if ( wxTheBitmapList ) wxTheBitmapList->AddBitmap(this); }
+ wxBitmap(const wxBitmap& bitmap)
+ { Ref(bitmap); }
- // Initialize with raw data.
+ // Initialize with raw XBM data
wxBitmap(const char bits[], int width, int height, int depth = 1);
-/* TODO: maybe implement XPM reading
- // Initialize with XPM data
- wxBitmap(const char **data);
-*/
+ // from XPM
+ wxBitmap(const char **data) { (void)CreateFromXpm(data); }
+ wxBitmap(char **data) { (void)CreateFromXpm((const char **)data); }
+
+ // Initialize with XPM data -- deprecated
+ wxBitmap(char **data, wxControl* control);
// Load a file or resource
- // TODO: make default type whatever's appropriate for the platform.
- wxBitmap(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
+ wxBitmap(const wxString& name, long type = wxBITMAP_TYPE_XPM);
// Constructor for generalised creation from data
wxBitmap(void *data, long type, int width, int height, int depth = 1);
// If depth is omitted, will create a bitmap compatible with the display
wxBitmap(int width, int height, int depth = -1);
+
+ // Convert from wxImage:
+ wxBitmap(const wxImage& image, int depth = -1) { (void)CreateFromImage(image, depth); }
+
~wxBitmap();
virtual bool Create(int width, int height, int depth = -1);
virtual bool Create(void *data, long type, int width, int height, int depth = 1);
- virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
+
+ wxBitmap GetSubBitmap( const wxRect& rect ) const;
+
+ virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_XPM);
virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL);
-
- inline bool Ok() const { return (M_BITMAPDATA && M_BITMAPDATA->m_ok); }
- inline int GetWidth() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_width : 0); }
- inline int GetHeight() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_height : 0); }
- inline int GetDepth() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_depth : 0); }
- inline int GetQuality() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_quality : 0); }
+
+ wxImage ConvertToImage() const;
+
+ bool Ok() const { return (M_BITMAPDATA && M_BITMAPDATA->m_ok); }
+ int GetWidth() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_width : 0); }
+ int GetHeight() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_height : 0); }
+ int GetDepth() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_depth : 0); }
+ int GetQuality() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_quality : 0); }
void SetWidth(int w);
void SetHeight(int h);
void SetDepth(int d);
void SetQuality(int q);
void SetOk(bool isOk);
- inline wxPalette* GetPalette() const { return (M_BITMAPDATA ? (& M_BITMAPDATA->m_bitmapPalette) : (wxPalette*) NULL); }
+ wxPalette* GetPalette() const { return (M_BITMAPDATA ? (& M_BITMAPDATA->m_bitmapPalette) : (wxPalette*) NULL); }
void SetPalette(const wxPalette& palette);
- inline wxMask *GetMask() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_bitmapMask : (wxMask*) NULL); }
+ wxMask *GetMask() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_bitmapMask : (wxMask*) NULL); }
void SetMask(wxMask *mask) ;
- inline wxBitmap& operator = (const wxBitmap& bitmap) { if (*this == bitmap) return (*this); Ref(bitmap); return *this; }
- inline bool operator == (const wxBitmap& bitmap) { return m_refData == bitmap.m_refData; }
- inline bool operator != (const wxBitmap& bitmap) { return m_refData != bitmap.m_refData; }
+ wxBitmap& operator = (const wxBitmap& bitmap) { if (*this == bitmap) return (*this); Ref(bitmap); return *this; }
+ bool operator == (const wxBitmap& bitmap) const { return m_refData == bitmap.m_refData; }
+ bool operator != (const wxBitmap& bitmap) const { return m_refData != bitmap.m_refData; }
// Format handling
- static inline wxList& GetHandlers() { return sm_handlers; }
+ static wxList& GetHandlers() { return sm_handlers; }
static void AddHandler(wxBitmapHandler *handler);
static void InsertHandler(wxBitmapHandler *handler);
static bool RemoveHandler(const wxString& name);
// Motif implementation
public:
- inline WXDisplay* GetDisplay() const { return M_BITMAPDATA->m_display; }
- inline WXDisplay* GetPixmap() const { return M_BITMAPDATA->m_pixmap; }
+ WXDisplay* GetDisplay() const { return M_BITMAPDATA->m_display; }
+ WXPixmap GetPixmap() const { return (WXPixmap) M_BITMAPDATA->m_pixmap; }
+ virtual WXPixmap GetLabelPixmap(WXWidget w) ;
+ virtual WXPixmap GetArmPixmap(WXWidget w) ;
+ virtual WXPixmap GetInsensPixmap(WXWidget w = (WXWidget) 0) ;
+ void SetPixmapNull() { M_BITMAPDATA->m_pixmap = 0; }
protected:
static wxList sm_handlers;
-
+protected:
+ bool CreateFromXpm(const char **bits);
+ bool CreateFromImage(const wxImage& image, int depth);
};
+
+// Creates a bitmap with transparent areas drawn in
+// the given colour.
+wxBitmap wxCreateMaskedBitmap(const wxBitmap& bitmap, wxColour& colour);
+
#endif
// _WX_BITMAP_H_