#include "wx/dcclient.h"
#include "wx/gtk/private.h"
#include "wx/timer.h"
+#include "wx/settings.h"
#include <glib.h>
#include <gdk/gdk.h>
// always create a frame of some reasonable, even if arbitrary, size (at
// least for MSW compatibility)
wxSize size = sizeOrig;
- if ( size.x == -1 || size.y == -1 )
- {
- wxSize sizeDpy = wxGetDisplaySize();
- if ( size.x == -1 )
- size.x = sizeDpy.x / 3;
- if ( size.y == -1 )
- size.y = sizeDpy.y / 5;
- }
+ size.x = WidthDefault(size.x);
+ size.y = HeightDefault(size.y);
wxTopLevelWindows.Append( this );
maxWidth = GetMaxWidth(),
maxHeight = GetMaxHeight();
+#ifdef __WXGPE__
+ // GPE's window manager doesn't like size hints
+ // at all, esp. when the user has to use the
+ // virtual keyboard.
+ minWidth = -1;
+ minHeight = -1;
+ maxWidth = -1;
+ maxHeight = -1;
+#endif
+
if ((minWidth != -1) && (m_width < minWidth)) m_width = minWidth;
if ((minHeight != -1) && (m_height < minHeight)) m_height = minHeight;
if ((maxWidth != -1) && (m_width > maxWidth)) m_width = maxWidth;
maxWidth = GetMaxWidth(),
maxHeight = GetMaxHeight();
+#ifdef __WXGPE__
+ // GPE's window manager doesn't like size hints
+ // at all, esp. when the user has to use the
+ // virtual keyboard.
+ minWidth = -1;
+ minHeight = -1;
+ maxWidth = -1;
+ maxHeight = -1;
+#endif
+
if ((minWidth != -1) && (m_width < minWidth)) m_width = minWidth;
if ((minHeight != -1) && (m_height < minHeight)) m_height = minHeight;
if ((maxWidth != -1) && (m_width > maxWidth)) m_width = maxWidth;