m_maximumPaneSizeY = 10000;
m_sashCursorWE = new wxCursor(wxCURSOR_SIZEWE);
m_sashCursorNS = new wxCursor(wxCURSOR_SIZENS);
- m_mouseCaptured = FALSE;
+ m_mouseCaptured = false;
m_currentCursor = NULL;
// Eventually, we'll respond to colour change messages
if (event.LeftDown())
{
CaptureMouse();
- m_mouseCaptured = TRUE;
+ m_mouseCaptured = true;
if ( sashHit != wxSASH_NONE )
{
// Wasn't a proper drag
if (m_mouseCaptured)
ReleaseMouse();
- m_mouseCaptured = FALSE;
+ m_mouseCaptured = false;
wxScreenDC::EndDrawingOnTop();
m_dragMode = wxSASH_DRAG_NONE;
m_dragMode = wxSASH_DRAG_NONE;
if (m_mouseCaptured)
ReleaseMouse();
- m_mouseCaptured = FALSE;
+ m_mouseCaptured = false;
// Erase old tracker
DrawSashTracker(m_draggingEdge, m_oldX, m_oldY);
wxSashDragStatus status = wxSASH_STATUS_OK;
// the new height and width of the window - if -1, it didn't change
- int newHeight = -1,
- newWidth = -1;
+ int newHeight = wxDefaultCoord,
+ newWidth = wxDefaultCoord;
// NB: x and y may be negative and they're relative to the sash window
// upper left corner, while xp and yp are expressed in the parent
break;
}
- if ( newHeight == -1 )
+ if ( newHeight == wxDefaultCoord )
{
// didn't change
newHeight = h;
newHeight = wxMin(newHeight, m_maximumPaneSizeY);
}
- if ( newWidth == -1 )
+ if ( newWidth == wxDefaultCoord )
{
// didn't change
newWidth = w;
{
if (m_mouseCaptured)
ReleaseMouse();
- m_mouseCaptured = FALSE;
+ m_mouseCaptured = false;
}
else if (event.Moving() && !event.Dragging())
{
if ( edge == wxSASH_LEFT || edge == wxSASH_RIGHT )
{
- int sashPosition = 0;
- if (edge == wxSASH_LEFT)
- sashPosition = 0;
- else
- sashPosition = w - GetEdgeMargin(edge);
+ int sashPosition = (edge == wxSASH_LEFT) ? 0 : ( w - GetEdgeMargin(edge) );
dc.SetPen(facePen);
dc.SetBrush(faceBrush);
}
else // top or bottom
{
- int sashPosition = 0;
- if (edge == wxSASH_TOP)
- sashPosition = 0;
- else
- sashPosition = h - GetEdgeMargin(edge);
+ int sashPosition = (edge == wxSASH_TOP) ? 0 : ( h - GetEdgeMargin(edge) );
dc.SetPen(facePen);
dc.SetBrush(faceBrush);
void wxSashWindow::InitColours()
{
// Shadow colours
-#ifndef __WIN16__
m_faceColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE);
m_mediumShadowColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW);
m_darkShadowColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW);
m_lightShadowColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT);
m_hilightColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DHILIGHT);
-#else
- m_faceColour = *(wxTheColourDatabase->FindColour("LIGHT GREY"));
- m_mediumShadowColour = *(wxTheColourDatabase->FindColour("GREY"));
- m_darkShadowColour = *(wxTheColourDatabase->FindColour("BLACK"));
- m_lightShadowColour = *(wxTheColourDatabase->FindColour("LIGHT GREY"));
- m_hilightColour = *(wxTheColourDatabase->FindColour("WHITE"));
-#endif
}
void wxSashWindow::SetSashVisible(wxSashEdgePosition edge, bool sash)