case Transparency_Mask:
if ( IsTransparent(a) )
{
- // if we couldn't find a unique colour for the mask, we
- // can have real pixels with the same value as the mask
- // and it's better to slightly change their colour than
- // to make them transparent
- if ( r == rMask && g == gMask && b == bMask )
- {
- r++;
- }
-
*ptrDst++ = rMask;
*ptrDst++ = bMask;
*ptrDst++ = gMask;
break;
}
- // else: !transparent
-
- // must be opaque then as otherwise we shouldn't be
- // using the mask at all
- wxASSERT_MSG( IsOpaque(a), _T("logic error") );
+ else // !transparent
+ {
+ // must be opaque then as otherwise we shouldn't be
+ // using the mask at all
+ wxASSERT_MSG( IsOpaque(a), _T("logic error") );
+
+ // if we couldn't find a unique colour for the
+ // mask, we can have real pixels with the same
+ // value as the mask and it's better to slightly
+ // change their colour than to make them
+ // transparent
+ if ( r == rMask && g == gMask && b == bMask )
+ {
+ r++;
+ }
+ }
// fall through