#include "wx/build.h"
#include "wx/init.h" // we must declare wxEntry()
-class WXDLLEXPORT wxApp;
-class WXDLLEXPORT wxAppTraits;
-class WXDLLEXPORT wxCmdLineParser;
-class WXDLLEXPORT wxLog;
-class WXDLLEXPORT wxMessageOutput;
+class WXDLLIMPEXP_CORE wxApp;
+class WXDLLIMPEXP_BASE wxAppTraits;
+class WXDLLIMPEXP_BASE wxCmdLineParser;
+class WXDLLIMPEXP_BASE wxLog;
+class WXDLLIMPEXP_BASE wxMessageOutput;
// ----------------------------------------------------------------------------
// typedefs
// VS: Fullscreen/framebuffer application needs to choose display mode prior
// to wxWindows initialization. This class holds information about display
// mode. It is used by wxApp::Set/GetDisplayMode.
-class WXDLLEXPORT wxDisplayModeInfo
+class WXDLLIMPEXP_CORE wxDisplayModeInfo
{
public:
wxDisplayModeInfo() : m_ok(FALSE) {}
// wxAppConsole: wxApp for non-GUI applications
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxAppConsole : public wxEvtHandler
+class WXDLLIMPEXP_BASE wxAppConsole : public wxEvtHandler
{
public:
// ctor and dtor
// class version!
virtual bool Initialize(int& argc, wxChar **argv);
+ // This gives wxCocoa a chance to call OnInit() with a memory pool in place
+ virtual bool CallOnInit() { return OnInit(); }
+
// Called before OnRun(), this is a good place to do initialization -- if
// anything fails, return false from here to prevent the program from
// continuing. The command line is normally parsed here, call the base
#if wxUSE_GUI
-class WXDLLEXPORT wxAppBase : public wxAppConsole
+class WXDLLIMPEXP_CORE wxAppBase : public wxAppConsole
{
public:
wxAppBase();
// parties
//
// it should return TRUE if more idle events are needed, FALSE if not
- virtual bool ProcessIdle() = 0;
+ virtual bool ProcessIdle() ;
+
+ // Send idle event to window and all subwindows
+ // Returns TRUE if more idle time is requested.
+ virtual bool SendIdleEvents(wxWindow* win, wxIdleEvent& event);
+
+ // Perform standard OnIdle behaviour: call from port's OnIdle
+ void OnIdle(wxIdleEvent& event);
// top level window functions
#endif
#else // !GUI
// can't use typedef because wxApp forward declared as a class
- class WXDLLEXPORT wxApp : public wxAppConsole
+ class WXDLLIMPEXP_BASE wxApp : public wxAppConsole
{
};
#endif // GUI/!GUI
// is discouraged, consider using DECLARE_APP() after which you may call
// wxGetApp() which will return the object of the correct type (i.e. MyApp and
// not wxApp)
-WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
+WXDLLIMPEXP_DATA_BASE(extern wxApp*) wxTheApp;
// ----------------------------------------------------------------------------
// global functions
// ------------------------------------------------------
// Force an exit from main loop
-extern void WXDLLEXPORT wxExit();
+extern void WXDLLIMPEXP_BASE wxExit();
// Yield to other apps/messages
-extern bool WXDLLEXPORT wxYield();
+extern bool WXDLLIMPEXP_BASE wxYield();
// Yield to other apps/messages
-extern void WXDLLEXPORT wxWakeUpIdle();
+extern void WXDLLIMPEXP_BASE wxWakeUpIdle();
// ----------------------------------------------------------------------------
// macros for dynamic creation of the application object
// creator function. wxApp can then call this function to create a new app
// object. Convoluted, but necessary.
-class WXDLLEXPORT wxAppInitializer
+class WXDLLIMPEXP_BASE wxAppInitializer
{
public:
wxAppInitializer(wxAppInitializerFunction fn)