/////////////////////////////////////////////////////////////////////////////
-// Name: app.cpp
+// Name: src/os2/app.cpp
// Purpose: wxApp
// Author: David Webster
// Modified by:
// Created: 10/13/99
-// RCS-ID: $Id$
// Copyright: (c) David Webster
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
+#include "wx/app.h"
+
#ifndef WX_PRECOMP
+ #include "wx/dynarray.h"
#include "wx/frame.h"
- #include "wx/app.h"
#include "wx/utils.h"
#include "wx/gdicmn.h"
#include "wx/pen.h"
#include "wx/dialog.h"
#include "wx/msgdlg.h"
#include "wx/intl.h"
- #include "wx/dynarray.h"
-# include "wx/wxchar.h"
-# include "wx/icon.h"
+ #include "wx/crt.h"
+ #include "wx/log.h"
+ #include "wx/module.h"
#endif
-#include "wx/log.h"
-#include "wx/module.h"
+#include "wx/stdpaths.h"
+#include "wx/filename.h"
+#include "wx/evtloop.h"
#include "wx/os2/private.h"
-#if wxUSE_THREADS
- #include "wx/thread.h"
+#ifdef __EMX__
- // define the array of MSG strutures
-// TODO: WX_DECLARE_OBJARRAY(MSG, wxMsgArray);
+#include <sys/ioctl.h>
+#include <sys/select.h>
- #include "wx/arrimpl.cpp"
+#else
-// TODO: WX_DEFINE_OBJARRAY(wxMsgArray);
-#endif // wxUSE_THREADS
+#include <nerrno.h>
+#include <sys/ioctl.h>
+#include <sys/select.h>
+#include <sys/time.h>
-#if wxUSE_WX_RESOURCES
- #include "wx/resource.h"
+#endif //
+
+#if defined(__WATCOMC__)
+
+#include <tcpustd.h>
+
+#elif !defined(__EMX__)
+
+#define select(a,b,c,d,e) bsdselect(a,b,c,d,e)
+extern "C" int _System bsdselect(int,
+ struct fd_set *,
+ struct fd_set *,
+ struct fd_set *,
+ struct timeval *);
#endif
+#if wxUSE_THREADS
+ #include "wx/thread.h"
+#endif // wxUSE_THREADS
+
+#if wxUSE_TOOLTIPS
+ #include "wx/tooltip.h"
+#endif // wxUSE_TOOLTIPS
+
#include <string.h>
#include <ctype.h>
// global variables
// ---------------------------------------------------------------------------
-extern wxChar *wxBuffer;
-extern wxChar *wxOsVersion;
-extern wxList *wxWinHandleList;
-extern wxList WXDLLEXPORT wxPendingDelete;
-#if wxUSE_THREADS
-extern wxList *wxPendingEvents;
-extern wxCriticalSection *wxPendingEventsLocker;
-#endif
-extern void wxSetKeyboardHook(bool doIt);
-extern wxCursor *g_globalCursor;
-
-HINSTANCE wxhInstance = 0;
-// TODO: MSG s_currentMsg;
-wxApp *wxTheApp = NULL;
-
-// FIXME why not const? and not static?
-
-// NB: all "NoRedraw" classes must have the same names as the "normal" classes
-// with NR suffix - wxWindow::OS2Create() supposes this
-wxChar wxFrameClassName[] = wxT("wxFrameClass");
-wxChar wxFrameClassNameNoRedraw[] = wxT("wxFrameClassNR");
-wxChar wxMDIFrameClassName[] = wxT("wxMDIFrameClass");
-wxChar wxMDIFrameClassNameNoRedraw[] = wxT("wxMDIFrameClassNR");
-wxChar wxMDIChildFrameClassName[] = wxT("wxMDIChildFrameClass");
-wxChar wxMDIChildFrameClassNameNoRedraw[] = wxT("wxMDIChildFrameClassNR");
-wxChar wxPanelClassName[] = wxT("wxPanelClass");
-wxChar wxCanvasClassName[] = wxT("wxCanvasClass");
-
-HICON wxSTD_FRAME_ICON = (HICON) NULL;
-HICON wxSTD_MDICHILDFRAME_ICON = (HICON) NULL;
+WXDLLEXPORT_DATA(wxChar*) wxBuffer;
+extern wxCursor* g_globalCursor;
+
+HAB vHabmain = NULLHANDLE;
+
+
+HICON wxSTD_FRAME_ICON = (HICON) NULL;
+HICON wxSTD_MDICHILDFRAME_ICON = (HICON) NULL;
HICON wxSTD_MDIPARENTFRAME_ICON = (HICON) NULL;
-HICON wxDEFAULT_FRAME_ICON = (HICON) NULL;
-HICON wxDEFAULT_MDICHILDFRAME_ICON = (HICON) NULL;
-HICON wxDEFAULT_MDIPARENTFRAME_ICON = (HICON) NULL;
+HICON wxDEFAULT_FRAME_ICON = (HICON) NULL;
+HICON wxDEFAULT_MDICHILDFRAME_ICON = (HICON) NULL;
+HICON wxDEFAULT_MDIPARENTFRAME_ICON = (HICON) NULL;
HBRUSH wxDisableButtonBrush = (HBRUSH) 0;
-MRESULT wxWndProc(HWND, UINT, MPARAM, MPARAM);
+MRESULT EXPENTRY wxWndProc( HWND hWnd,ULONG message,MPARAM mp1,MPARAM mp2);
+MRESULT EXPENTRY wxFrameWndProc( HWND hWnd,ULONG message,MPARAM mp1,MPARAM mp2);
// ===========================================================================
// implementation
// ===========================================================================
+// ---------------------------------------------------------------------------
+// helper struct and functions for socket handling
+// ---------------------------------------------------------------------------
+
+struct GsocketCallbackInfo{
+ void (*proc)(void *);
+ int type;
+ int handle;
+ void* gsock;
+};
+
+// These defines are used here and in gsockpm.cpp
+#define wxSockReadMask 0x01
+#define wxSockWriteMask 0x02
+
+void wxApp::HandleSockets()
+{
+ bool pendingEvent = false;
+
+ // Check whether it's time for Gsocket operation
+ if (m_maxSocketHandles > 0 && m_maxSocketNr > 0)
+ {
+ fd_set readfds = m_readfds;
+ fd_set writefds = m_writefds;
+ struct timeval timeout;
+ int i;
+ struct GsocketCallbackInfo
+ *CallbackInfo = (struct GsocketCallbackInfo *)m_sockCallbackInfo;
+ timeout.tv_sec = 0;
+ timeout.tv_usec = 0;
+ if ( select(m_maxSocketNr, &readfds, &writefds, 0, &timeout) > 0)
+ {
+ for (i = m_lastUsedHandle + 1; i != m_lastUsedHandle;
+ (i < m_maxSocketNr - 1) ? i++ : (i = 0))
+ {
+ if (FD_ISSET(i, &readfds))
+ {
+ int r;
+ for (r = 0; r < m_maxSocketHandles; r++){
+ if(CallbackInfo[r].handle == i &&
+ CallbackInfo[r].type == wxSockReadMask)
+ break;
+ }
+ if (r < m_maxSocketHandles)
+ {
+ CallbackInfo[r].proc(CallbackInfo[r].gsock);
+ pendingEvent = true;
+ }
+ }
+ if (FD_ISSET(i, &writefds))
+ {
+ int r;
+ for (r = 0; r < m_maxSocketHandles; r++)
+ if(CallbackInfo[r].handle == i &&
+ CallbackInfo[r].type == wxSockWriteMask)
+ break;
+ if (r < m_maxSocketHandles)
+ {
+ CallbackInfo[r].proc(CallbackInfo[r].gsock);
+ pendingEvent = true;
+ }
+ }
+ }
+ m_lastUsedHandle = i;
+ }
+ if (pendingEvent)
+ ProcessPendingEvents();
+ }
+}
// ---------------------------------------------------------------------------
// wxApp
// ---------------------------------------------------------------------------
-#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler)
BEGIN_EVENT_TABLE(wxApp, wxEvtHandler)
EVT_END_SESSION(wxApp::OnEndSession)
EVT_QUERY_END_SESSION(wxApp::OnQueryEndSession)
END_EVENT_TABLE()
-#endif
-//// Initialize
-bool wxApp::Initialize()
+//
+// Initialize
+//
+bool wxApp::Initialize(int& argc, wxChar **argv)
{
- // Some people may wish to use this, but
- // probably it shouldn't be here by default.
-#ifdef __WXDEBUG__
- // wxRedirectIOToConsole();
-#endif
-
- wxBuffer = new wxChar[1500]; // FIXME; why?
-
- wxClassInfo::InitializeClasses();
-
-#if wxUSE_RESOURCES
- wxGetResource(wxT("wxWindows"), wxT("OsVersion"), &wxOsVersion);
+ if ( !wxAppBase::Initialize(argc, argv) )
+ return false;
+
+#if defined(wxUSE_CONSOLEDEBUG)
+ #if wxUSE_CONSOLEDEBUG
+/***********************************************/
+/* Code for using stdout debug */
+/* To use it you mast link app as "Window" - EK*/
+/***********************************************/
+ {
+ PPIB pib;
+ PTIB tib;
+
+ printf("In console\n");
+
+ DosGetInfoBlocks(&tib, &pib);
+/* Try morphing into a PM application. */
+// if(pib->pib_ultype == 2) /* VIO */
+ pib->pib_ultype = 3;
+ }
+/**********************************************/
+/**********************************************/
+ #endif //wxUSE_CONSOLEDEBUG
#endif
- // I'm annoyed ... I don't know where to put this and I don't want to
- // create a module for that as it's part of the core.
-#if wxUSE_THREADS
- wxPendingEvents = new wxList();
- wxPendingEventsLocker = new wxCriticalSection();
-#endif
-
- wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING);
- wxTheColourDatabase->Initialize();
+ //
+ // OS2 has to have an anchorblock
+ //
+ vHabmain = WinInitialize(0);
+ wxFileName GetPrefix(argv[0]);
+ GetPrefix.MakeAbsolute();
+ wxStandardPaths::SetInstallPrefix(GetPrefix.GetPath());
+ if (!vHabmain)
+ {
+ // TODO: at least give some error message here...
+ wxAppBase::CleanUp();
- wxInitializeStockLists();
- wxInitializeStockObjects();
+ return false;
+ }
-#if wxUSE_WX_RESOURCES
- wxInitializeResourceSystem();
-#endif
+ wxBuffer = new wxChar[1500]; // FIXME; why?
- wxBitmap::InitStandardHandlers();
-
- g_globalCursor = new wxCursor;
-
-// TODO:
-/*
- wxSTD_FRAME_ICON = LoadIcon(wxhInstance, wxT("wxSTD_FRAME"));
- wxSTD_MDIPARENTFRAME_ICON = LoadIcon(wxhInstance, wxT("wxSTD_MDIPARENTFRAME"));
- wxSTD_MDICHILDFRAME_ICON = LoadIcon(wxhInstance, wxT("wxSTD_MDICHILDFRAME"));
-
- wxDEFAULT_FRAME_ICON = LoadIcon(wxhInstance, wxT("wxDEFAULT_FRAME"));
- wxDEFAULT_MDIPARENTFRAME_ICON = LoadIcon(wxhInstance, wxT("wxDEFAULT_MDIPARENTFRAME"));
- wxDEFAULT_MDICHILDFRAME_ICON = LoadIcon(wxhInstance, wxT("wxDEFAULT_MDICHILDFRAME"));
-*/
- RegisterWindowClasses();
-
- // Create the brush for disabling bitmap buttons
-// TODO:
-/*
- LOGBRUSH lb;
- lb.lbStyle = BS_PATTERN;
- lb.lbHatch = (int)LoadBitmap( wxhInstance, wxT("wxDISABLE_BUTTON_BITMAP") );
- if ( lb.lbHatch )
- {
- wxDisableButtonBrush = ::CreateBrushIndirect( & lb );
- ::DeleteObject( (HGDIOBJ)lb.lbHatch );
- }
- */
- //else: wxWindows resources are probably not linked in
+ // Some people may wish to use this, but
+ // probably it shouldn't be here by default.
+ // wxRedirectIOToConsole();
- wxWinHandleList = new wxList(wxKEY_INTEGER);
+ wxWinHandleHash = new wxWinHashTable(wxKEY_INTEGER, 100);
// This is to foil optimizations in Visual C++ that throw out dummy.obj.
// PLEASE DO NOT ALTER THIS.
-#if !defined(WXMAKINGDLL)
+#if !defined(WXMAKINGDLL) && defined(__VISAGECPP__)
extern char wxDummyChar;
if (wxDummyChar) wxDummyChar++;
#endif
- wxSetKeyboardHook(TRUE);
-
- wxModule::RegisterModules();
- if (!wxModule::InitializeModules())
- return FALSE;
- return TRUE;
-}
-
-// ---------------------------------------------------------------------------
-// RegisterWindowClasses
-// ---------------------------------------------------------------------------
-
-// TODO we should only register classes really used by the app. For this it
-// would be enough to just delay the class registration until an attempt
-// to create a window of this class is made.
-bool wxApp::RegisterWindowClasses()
-{
-// TODO:
-/*
- WNDCLASS wndclass;
-
- // for each class we register one with CS_(V|H)REDRAW style and one
- // without for windows created with wxNO_FULL_REDRAW_ON_REPAINT flag
- static const long styleNormal = 0; // TODO: CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
- static const long styleNoRedraw = 0; // TODO: CS_DBLCLKS;
-
- // the fields which are common to all classes
- wndclass.lpfnWndProc = (WNDPROC)wxWndProc;
- wndclass.cbClsExtra = 0;
- wndclass.cbWndExtra = sizeof( DWORD ); // VZ: what is this DWORD used for?
- wndclass.hInstance = wxhInstance;
- wndclass.hIcon = (HICON) NULL;
- wndclass.hCursor = 0; // TODO: ::LoadCursor((HINSTANCE)NULL, IDC_ARROW);
- wndclass.lpszMenuName = NULL;
-
- // Register the frame window class.
- wndclass.hbrBackground = (HBRUSH)(COLOR_APPWORKSPACE + 1);
- wndclass.lpszClassName = wxFrameClassName;
- wndclass.style = styleNormal;
-
- if ( !RegisterClass(&wndclass) )
- {
- wxLogLastError("RegisterClass(frame)");
-
- return FALSE;
- }
-
- // "no redraw" frame
- wndclass.lpszClassName = wxFrameClassNameNoRedraw;
- wndclass.style = styleNoRedraw;
-
- if ( !RegisterClass(&wndclass) )
- {
- wxLogLastError("RegisterClass(no redraw frame)");
-
- return FALSE;
- }
-
- // Register the MDI frame window class.
- wndclass.hbrBackground = (HBRUSH)NULL; // paint MDI frame ourselves
- wndclass.lpszClassName = wxMDIFrameClassName;
- wndclass.style = styleNormal;
-
- if ( !RegisterClass(&wndclass) )
- {
- wxLogLastError("RegisterClass(MDI parent)");
-
- return FALSE;
- }
-
- // "no redraw" MDI frame
- wndclass.lpszClassName = wxMDIFrameClassNameNoRedraw;
- wndclass.style = styleNoRedraw;
-
- if ( !RegisterClass(&wndclass) )
- {
- wxLogLastError("RegisterClass(no redraw MDI parent frame)");
-
- return FALSE;
- }
-
- // Register the MDI child frame window class.
- wndclass.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
- wndclass.lpszClassName = wxMDIChildFrameClassName;
- wndclass.style = styleNormal;
-
- if ( !RegisterClass(&wndclass) )
- {
- wxLogLastError("RegisterClass(MDI child)");
-
- return FALSE;
- }
-
- // "no redraw" MDI child frame
- wndclass.lpszClassName = wxMDIChildFrameClassNameNoRedraw;
- wndclass.style = styleNoRedraw;
-
- if ( !RegisterClass(&wndclass) )
- {
- wxLogLastError("RegisterClass(no redraw MDI child)");
-
- return FALSE;
- }
-
- // Register the panel window class.
- wndclass.hbrBackground = (HBRUSH) GetStockObject( LTGRAY_BRUSH );
- wndclass.lpszClassName = wxPanelClassName;
- wndclass.style = styleNormal;
+ // wxSetKeyboardHook(TRUE);
- if ( !RegisterClass(&wndclass) )
- {
- wxLogLastError("RegisterClass(panel)");
-
- return FALSE;
- }
+ RegisterWindowClasses(vHabmain);
- // Register the canvas and textsubwindow class name
- wndclass.hbrBackground = (HBRUSH)NULL;
- wndclass.lpszClassName = wxCanvasClassName;
-
- if ( !RegisterClass(&wndclass) )
- {
- wxLogLastError("RegisterClass(canvas)");
-
- return FALSE;
- }
-*/
- return TRUE;
-}
+ return true;
+} // end of wxApp::Initialize
+const char* CANTREGISTERCLASS = " Can't register Class ";
// ---------------------------------------------------------------------------
-// Convert Windows to argc, argv style
+// RegisterWindowClasses
// ---------------------------------------------------------------------------
-void wxApp::ConvertToStandardCommandArgs(char* lpCmdLine)
+bool wxApp::RegisterWindowClasses( HAB vHab )
{
- wxStringList args;
-
- wxString cmdLine(lpCmdLine);
- int count = 0;
-
- // Get application name
- wxChar name[260]; // 260 is MAX_PATH value from windef.h
-// TODO: ::GetModuleFileName(wxhInstance, name, WXSIZEOF(name));
-
- args.Add(name);
- count++;
-
- wxStrcpy(name, wxFileNameFromPath(name));
- wxStripExtension(name);
- wxTheApp->SetAppName(name);
-
- // Break up string
- // Treat strings enclosed in double-quotes as single arguments
- int i = 0;
- int len = cmdLine.Length();
- while (i < len)
- {
- // Skip whitespace
- while ((i < len) && wxIsspace(cmdLine.GetChar(i)))
- i ++;
-
- if (i < len)
- {
- if (cmdLine.GetChar(i) == wxT('"')) // We found the start of a string
- {
- i ++;
- int first = i;
- while ((i < len) && (cmdLine.GetChar(i) != wxT('"')))
- i ++;
-
- wxString arg(cmdLine.Mid(first, (i - first)));
-
- args.Add(arg);
- count ++;
-
- if (i < len)
- i ++; // Skip past 2nd quote
- }
- else // Unquoted argument
- {
- int first = i;
- while ((i < len) && !wxIsspace(cmdLine.GetChar(i)))
- i ++;
-
- wxString arg(cmdLine.Mid(first, (i - first)));
-
- args.Add(arg);
- count ++;
- }
- }
- }
-
- wxTheApp->argv = new wxChar*[count + 1];
- for (i = 0; i < count; i++)
- {
- wxString arg(args[i]);
- wxTheApp->argv[i] = copystring((const wxChar*)arg);
- }
- wxTheApp->argv[count] = NULL; // argv[] is a NULL-terminated list
- wxTheApp->argc = count;
-}
-
-//// Cleans up any wxWindows internal structures left lying around
-
+ ERRORID vError = 0L;
+ wxString sError;
+
+ if (!::WinRegisterClass( vHab
+ ,(PSZ)wxFrameClassName
+ ,wxFrameWndProc
+ ,CS_SIZEREDRAW | CS_SYNCPAINT
+ ,sizeof(ULONG)
+ ))
+ {
+ vError = ::WinGetLastError(vHab);
+ sError = wxPMErrorToStr(vError);
+ wxLogLastError(sError.c_str());
+ return false;
+ }
+
+ if (!::WinRegisterClass( vHab
+ ,(PSZ)wxFrameClassNameNoRedraw
+ ,wxWndProc
+ ,0
+ ,sizeof(ULONG)
+ ))
+ {
+ vError = ::WinGetLastError(vHab);
+ sError = wxPMErrorToStr(vError);
+ wxLogLastError(sError.c_str());
+ return false;
+ }
+
+ if (!::WinRegisterClass( vHab
+ ,(PSZ)wxMDIFrameClassName
+ ,wxWndProc
+ ,CS_SIZEREDRAW | CS_MOVENOTIFY | CS_SYNCPAINT
+ ,sizeof(ULONG)
+ ))
+ {
+ vError = ::WinGetLastError(vHab);
+ sError = wxPMErrorToStr(vError);
+ wxLogLastError(sError.c_str());
+ return false;
+ }
+
+ if (!::WinRegisterClass( vHab
+ ,(PSZ)wxMDIFrameClassNameNoRedraw
+ ,wxWndProc
+ ,0
+ ,sizeof(ULONG)
+ ))
+ {
+ vError = ::WinGetLastError(vHab);
+ sError = wxPMErrorToStr(vError);
+ wxLogLastError(sError.c_str());
+ return false;
+ }
+
+ if (!::WinRegisterClass( vHab
+ ,(PSZ)wxMDIChildFrameClassName
+ ,wxWndProc
+ ,CS_MOVENOTIFY | CS_SIZEREDRAW | CS_SYNCPAINT | CS_HITTEST
+ ,sizeof(ULONG)
+ ))
+ {
+ vError = ::WinGetLastError(vHab);
+ sError = wxPMErrorToStr(vError);
+ wxLogLastError(sError.c_str());
+ return false;
+ }
+
+ if (!::WinRegisterClass( vHab
+ ,(PSZ)wxMDIChildFrameClassNameNoRedraw
+ ,wxWndProc
+ ,CS_HITTEST
+ ,sizeof(ULONG)
+ ))
+ {
+ vError = ::WinGetLastError(vHab);
+ sError = wxPMErrorToStr(vError);
+ wxLogLastError(sError.c_str());
+ return false;
+ }
+
+ if (!::WinRegisterClass( vHab
+ ,(PSZ)wxPanelClassName
+ ,wxWndProc
+ ,CS_MOVENOTIFY | CS_SIZEREDRAW | CS_HITTEST | CS_SAVEBITS | CS_SYNCPAINT
+ ,sizeof(ULONG)
+ ))
+ {
+ vError = ::WinGetLastError(vHab);
+ sError = wxPMErrorToStr(vError);
+ wxLogLastError(sError.c_str());
+ return false;
+ }
+
+ if (!::WinRegisterClass( vHab
+ ,(PSZ)wxCanvasClassName
+ ,wxWndProc
+ ,CS_SIZEREDRAW | CS_HITTEST | CS_SYNCPAINT
+ ,sizeof(ULONG)
+ ))
+ {
+ vError = ::WinGetLastError(vHab);
+ sError = wxPMErrorToStr(vError);
+ wxLogLastError(sError.c_str());
+ return false;
+ }
+ if (!::WinRegisterClass( vHab
+ ,(PSZ)wxCanvasClassNameNR
+ ,wxWndProc
+ ,CS_HITTEST | CS_SYNCPAINT
+ ,sizeof(ULONG)
+ ))
+ {
+ vError = ::WinGetLastError(vHab);
+ sError = wxPMErrorToStr(vError);
+ wxLogLastError(sError.c_str());
+ return false;
+ }
+ return true;
+} // end of wxApp::RegisterWindowClasses
+
+//
+// Cleans up any wxWidgets internal structures left lying around
+//
void wxApp::CleanUp()
{
- //// COMMON CLEANUP
-
-#if wxUSE_LOG
- // flush the logged messages if any and install a 'safer' log target: the
- // default one (wxLogGui) can't be used after the resources are freed just
- // below and the user suppliedo ne might be even more unsafe (using any
- // wxWindows GUI function is unsafe starting from now)
- wxLog::DontCreateOnDemand();
-
- // this will flush the old messages if any
- delete wxLog::SetActiveTarget(new wxLogStderr);
-#endif // wxUSE_LOG
-
- // One last chance for pending objects to be cleaned up
- wxTheApp->DeletePendingObjects();
-
- wxModule::CleanUpModules();
-
-#if wxUSE_WX_RESOURCES
- wxCleanUpResourceSystem();
-
- // wxDefaultResourceTable->ClearTable();
-#endif
-
- // Indicate that the cursor can be freed, so that cursor won't be deleted
- // by deleting the bitmap list before g_globalCursor goes out of scope
- // (double deletion of the cursor).
- wxSetCursor(wxNullCursor);
- delete g_globalCursor;
- g_globalCursor = NULL;
-
- wxDeleteStockObjects();
-
- // Destroy all GDI lists, etc.
- wxDeleteStockLists();
+ wxDELETEA(wxBuffer);
- delete wxTheColourDatabase;
- wxTheColourDatabase = NULL;
+ //
+ // PM-SPECIFIC CLEANUP
+ //
- wxBitmap::CleanUpHandlers();
+ // wxSetKeyboardHook(false);
- delete[] wxBuffer;
- wxBuffer = NULL;
-
- //// WINDOWS-SPECIFIC CLEANUP
-
- wxSetKeyboardHook(FALSE);
-// TODO:
-/*
if (wxSTD_FRAME_ICON)
- DestroyIcon(wxSTD_FRAME_ICON);
+ ::WinFreeFileIcon(wxSTD_FRAME_ICON);
if (wxSTD_MDICHILDFRAME_ICON)
- DestroyIcon(wxSTD_MDICHILDFRAME_ICON);
+ ::WinFreeFileIcon(wxSTD_MDICHILDFRAME_ICON);
if (wxSTD_MDIPARENTFRAME_ICON)
- DestroyIcon(wxSTD_MDIPARENTFRAME_ICON);
+ ::WinFreeFileIcon(wxSTD_MDIPARENTFRAME_ICON);
if (wxDEFAULT_FRAME_ICON)
- DestroyIcon(wxDEFAULT_FRAME_ICON);
+ ::WinFreeFileIcon(wxDEFAULT_FRAME_ICON);
if (wxDEFAULT_MDICHILDFRAME_ICON)
- DestroyIcon(wxDEFAULT_MDICHILDFRAME_ICON);
+ ::WinFreeFileIcon(wxDEFAULT_MDICHILDFRAME_ICON);
if (wxDEFAULT_MDIPARENTFRAME_ICON)
- DestroyIcon(wxDEFAULT_MDIPARENTFRAME_ICON);
-*/
+ ::WinFreeFileIcon(wxDEFAULT_MDIPARENTFRAME_ICON);
+
if ( wxDisableButtonBrush )
{
// TODO: ::DeleteObject( wxDisableButtonBrush );
}
- if (wxWinHandleList)
- delete wxWinHandleList;
-
- // GL: I'm annoyed ... I don't know where to put this and I don't want to
- // create a module for that as it's part of the core.
-#if wxUSE_THREADS
- delete wxPendingEvents;
- delete wxPendingEventsLocker;
- // If we don't do the following, we get an apparent memory leak.
- ((wxEvtHandler&) wxDefaultValidator).ClearEventLocker();
-#endif
-
- wxClassInfo::CleanUpClasses();
-
- delete wxTheApp;
- wxTheApp = NULL;
-
-#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
- // At this point we want to check if there are any memory
- // blocks that aren't part of the wxDebugContext itself,
- // as a special case. Then when dumping we need to ignore
- // wxDebugContext, too.
- if (wxDebugContext::CountObjectsLeft(TRUE) > 0)
- {
- wxLogDebug(wxT("There were memory leaks."));
- wxDebugContext::Dump();
- wxDebugContext::PrintStatistics();
- }
- // wxDebugContext::SetStream(NULL, NULL);
-#endif
+ wxDELETE(wxWinHandleHash);
-#if wxUSE_LOG
- // do it as the very last thing because everything else can log messages
- delete wxLog::SetActiveTarget(NULL);
-#endif // wxUSE_LOG
-}
+ // Delete Message queue
+ if (wxTheApp->m_hMq)
+ ::WinDestroyMsgQueue(wxTheApp->m_hMq);
-#if !defined(_WINDLL) || (defined(_WINDLL) && defined(WXMAKINGDLL))
+ wxAppBase::CleanUp();
+} // end of wxApp::CleanUp
-//// Main wxWindows entry point
-int wxEntry(WXHINSTANCE hInstance,
- WXHINSTANCE WXUNUSED(hPrevInstance),
- char *lpCmdLine,
- int nCmdShow,
- bool enterLoop)
+bool wxApp::OnInitGui()
{
- // do check for memory leaks on program exit
- // (another useful flag is _CRTDBG_DELAY_FREE_MEM_DF which doesn't free
- // deallocated memory which may be used to simulate low-memory condition)
-// TODO: wxCrtSetDbgFlag(_CRTDBG_LEAK_CHECK_DF);
-
- // take everything into a try-except block in release build
- // FIXME other compilers must support Win32 SEH (structured exception
- // handling) too, just find the appropriate keyword in their docs!
- // Please note that it's _not_ the same as C++ exceptions!
-
- wxhInstance = (HINSTANCE) hInstance;
-
- if (!wxApp::Initialize())
- return 0;
-
- // create the application object or ensure that one already exists
- if (!wxTheApp)
- {
- // The app may have declared a global application object, but we recommend
- // the IMPLEMENT_APP macro is used instead, which sets an initializer
- // function for delayed, dynamic app object construction.
- wxCHECK_MSG( wxApp::GetInitializerFunction(), 0,
- wxT("No initializer - use IMPLEMENT_APP macro.") );
-
- wxTheApp = (wxApp*)(*wxApp::GetInitializerFunction()) ();
- }
-
- wxCHECK_MSG( wxTheApp, 0, wxT("You have to define an instance of wxApp!") );
-
- // save the WinMain() parameters
- wxTheApp->ConvertToStandardCommandArgs(lpCmdLine);
- wxTheApp->m_nCmdShow = nCmdShow;
+ ERRORID vError;
+ wxString sError;
- // GUI-specific initialisation. In fact on Windows we don't have any,
- // but this call is provided for compatibility across platforms.
- wxTheApp->OnInitGui();
+ if (!wxAppBase::OnInitGui())
+ return false;
- int retValue = 0;
-
- if ( wxTheApp->OnInit() )
- {
- if ( enterLoop )
- {
- retValue = wxTheApp->OnRun();
- }
- else
- // We want to initialize, but not run or exit immediately.
- return 1;
- }
- //else: app initialization failed, so we skipped OnRun()
-
- wxWindow *topWindow = wxTheApp->GetTopWindow();
- if ( topWindow )
- {
- // Forcibly delete the window.
- if ( topWindow->IsKindOf(CLASSINFO(wxFrame)) ||
- topWindow->IsKindOf(CLASSINFO(wxDialog)) )
- {
- topWindow->Close(TRUE);
- wxTheApp->DeletePendingObjects();
- }
- else
- {
- delete topWindow;
- wxTheApp->SetTopWindow(NULL);
- }
- }
-
- wxTheApp->OnExit();
-
- wxApp::CleanUp();
-
- return retValue;
-}
-
-#else /* _WINDLL */
-
-//// Entry point for DLLs
-
-int wxEntry(WXHINSTANCE hInstance)
-{
- wxhInstance = (HINSTANCE) hInstance;
- wxApp::Initialize();
-
- // The app may have declared a global application object, but we recommend
- // the IMPLEMENT_APP macro is used instead, which sets an initializer function
- // for delayed, dynamic app object construction.
- if (!wxTheApp)
- {
- wxCHECK_MSG( wxApp::GetInitializerFunction(), 0,
- "No initializer - use IMPLEMENT_APP macro." );
-
- wxTheApp = (* wxApp::GetInitializerFunction()) ();
- }
-
- wxCHECK_MSG( wxTheApp, 0, "You have to define an instance of wxApp!" );
-
- wxTheApp->argc = 0;
- wxTheApp->argv = NULL;
-
- wxTheApp->OnInitGui();
-
- wxTheApp->OnInit();
-
- wxWindow *topWindow = wxTheApp->GetTopWindow();
- if ( topWindow && topWindow->GetHWND())
+ m_hMq = ::WinCreateMsgQueue(vHabmain, 0);
+ if (!m_hMq)
{
- topWindow->Show(TRUE);
+ vError = ::WinGetLastError(vHabmain);
+ sError = wxPMErrorToStr(vError);
+ wxLogDebug(sError);
+ return false;
}
- return 1;
-}
-#endif // _WINDLL
-
-//// Static member initialization
-
-wxAppInitializerFunction wxAppBase::m_appInitFn = (wxAppInitializerFunction) NULL;
+ return true;
+} // end of wxApp::OnInitGui
wxApp::wxApp()
{
- m_topWindow = NULL;
- wxTheApp = this;
- m_wantDebugOutput = TRUE;
-
- argc = 0;
- argv = NULL;
- m_printMode = wxPRINT_WINDOWS;
- m_exitOnFrameDelete = TRUE;
- m_auto3D = TRUE;
-}
+ m_nPrintMode = wxPRINT_WINDOWS;
+ m_hMq = 0;
+ m_maxSocketHandles = 0;
+ m_maxSocketNr = 0;
+ m_sockCallbackInfo = 0;
+} // end of wxApp::wxApp
wxApp::~wxApp()
{
- // Delete command-line args
- int i;
- for (i = 0; i < argc; i++)
- {
- delete[] argv[i];
- }
- delete[] argv;
-}
-
-bool wxApp::Initialized()
-{
-#ifndef _WINDLL
- if (GetTopWindow())
- return TRUE;
- else
- return FALSE;
-#endif
-#ifdef _WINDLL // Assume initialized if DLL (no way of telling)
- return TRUE;
-#endif
-}
-
-/*
- * Get and process a message, returning FALSE if WM_QUIT
- * received (and also set the flag telling the app to exit the main loop)
- *
- */
-bool wxApp::DoMessage()
-{
- BOOL rc = FALSE; // TODO: ::GetMessage(&s_currentMsg, (HWND) NULL, 0, 0);
- if ( rc == 0 )
- {
- // got WM_QUIT
- m_keepGoing = FALSE;
-
- return FALSE;
- }
- else if ( rc == -1 )
- {
- // should never happen, but let's test for it nevertheless
- wxLogLastError("GetMessage");
- }
- else
- {
-#if wxUSE_THREADS
- wxASSERT_MSG( wxThread::IsMain(),
- wxT("only the main thread can process Windows messages") );
-
- static bool s_hadGuiLock = TRUE;
-// TODO:
-/*
- static wxMsgArray s_aSavedMessages;
-
- // if a secondary thread owns is doing GUI calls, save all messages for
- // later processing - we can't process them right now because it will
- // lead to recursive library calls (and we're not reentrant)
- if ( !wxGuiOwnedByMainThread() )
- {
- s_hadGuiLock = FALSE;
-
- // leave out WM_COMMAND messages: too dangerous, sometimes
- // the message will be processed twice
- if ( !wxIsWaitingForThread() ||
- s_currentMsg.message != WM_COMMAND )
- {
- s_aSavedMessages.Add(s_currentMsg);
- }
-
- return TRUE;
- }
- else
- {
- // have we just regained the GUI lock? if so, post all of the saved
- // messages
- //
- // FIXME of course, it's not _exactly_ the same as processing the
- // messages normally - expect some things to break...
- if ( !s_hadGuiLock )
- {
- s_hadGuiLock = TRUE;
-
- size_t count = s_aSavedMessages.Count();
- for ( size_t n = 0; n < count; n++ )
- {
- MSG& msg = s_aSavedMessages[n];
-
- if ( !ProcessMessage((WXMSG *)&msg) )
- {
- ::TranslateMessage(&msg);
- ::DispatchMessage(&msg);
- }
- }
- s_aSavedMessages.Empty();
- }
- }
-*/
-#endif // wxUSE_THREADS
-
- // Process the message
-// TODO:
-/*
- if ( !ProcessMessage((WXMSG *)&s_currentMsg) )
- {
- ::TranslateMessage(&s_currentMsg);
- ::DispatchMessage(&s_currentMsg);
- }
-*/
- }
-
- return TRUE;
-}
-
-/*
- * Keep trying to process messages until WM_QUIT
- * received.
- *
- * If there are messages to be processed, they will all be
- * processed and OnIdle will not be called.
- * When there are no more messages, OnIdle is called.
- * If OnIdle requests more time,
- * it will be repeatedly called so long as there are no pending messages.
- * A 'feature' of this is that once OnIdle has decided that no more processing
- * is required, then it won't get processing time until further messages
- * are processed (it'll sit in DoMessage).
- */
-
-int wxApp::MainLoop()
-{
- m_keepGoing = TRUE;
+} // end of wxApp::~wxApp
- while ( m_keepGoing )
- {
-#if wxUSE_THREADS
- wxMutexGuiLeaveOrEnter();
-#endif // wxUSE_THREADS
-// TODO:
-/*
- while ( !::PeekMessage(&s_currentMsg, 0, 0, 0, PM_NOREMOVE) &&
- ProcessIdle() )
- {
- }
-*/
-
- DoMessage();
- }
-
-// TODO: return s_currentMsg.wParam;
- return FALSE;
-}
-
-// Returns TRUE if more time is needed.
-bool wxApp::ProcessIdle()
-{
- wxIdleEvent event;
- event.SetEventObject(this);
- ProcessEvent(event);
+bool gbInOnIdle = false;
- return event.MoreRequested();
-}
-
-#if wxUSE_THREADS
-void wxApp::ProcessPendingEvents()
+void wxApp::OnIdle( wxIdleEvent& WXUNUSED(rEvent) )
{
- wxNode *node = wxPendingEvents->First();
- wxCriticalSectionLocker locker(*wxPendingEventsLocker);
-
- while (node)
- {
- wxEvtHandler *handler = (wxEvtHandler *)node->Data();
-
- handler->ProcessPendingEvents();
-
- delete node;
- node = wxPendingEvents->First();
- }
-}
-#endif
-
-
-void wxApp::ExitMainLoop()
-{
- m_keepGoing = FALSE;
-}
-
-bool wxApp::Pending()
-{
-// TODO: return (::PeekMessage(&s_currentMsg, 0, 0, 0, PM_NOREMOVE) != 0);
- return FALSE;
-}
-
-void wxApp::Dispatch()
-{
- DoMessage();
-}
-
-/*
- * Give all windows a chance to preprocess
- * the message. Some may have accelerator tables, or have
- * MDI complications.
- */
-
-bool wxApp::ProcessMessage(WXMSG *wxmsg)
-{
-// TODO:
-/*
- MSG *msg = (MSG *)wxmsg;
- HWND hWnd = msg->hwnd;
- wxWindow *wndThis = wxFindWinFromHandle((WXHWND)hWnd), *wnd;
-
- // for some composite controls (like a combobox), wndThis might be NULL
- // because the subcontrol is not a wxWindow, but only the control itself
- // is - try to catch this case
- while ( hWnd && !wndThis )
- {
- hWnd = 0; // TODO: ::GetParent(hWnd);
- wndThis = wxFindWinFromHandle((WXHWND)hWnd);
- }
-
- // Try translations first; find the youngest window with
- // a translation table.
- for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
- {
- if ( wnd->OS2TranslateMessage(wxmsg) )
- return TRUE;
- }
-
- // Anyone for a non-translation message? Try youngest descendants first.
- for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
- {
- if ( wnd->OS2ProcessMessage(wxmsg) )
- return TRUE;
- }
-*/
- return FALSE;
-}
-
-void wxApp::OnIdle(wxIdleEvent& event)
-{
- static bool s_inOnIdle = FALSE;
-
+ //
// Avoid recursion (via ProcessEvent default case)
- if ( s_inOnIdle )
+ //
+ if (gbInOnIdle)
return;
- s_inOnIdle = TRUE;
-
- // 'Garbage' collection of windows deleted with Close().
- DeletePendingObjects();
-
-#if wxUSE_LOG
- // flush the logged messages if any
- wxLog *pLog = wxLog::GetActiveTarget();
- if ( pLog != NULL && pLog->HasPendingMessages() )
- pLog->Flush();
-#endif // wxUSE_LOG
-
- // Send OnIdle events to all windows
- if ( SendIdleEvents() )
- {
- // SendIdleEvents() returns TRUE if at least one window requested more
- // idle events
- event.RequestMore(TRUE);
- }
-
- // If they are pending events, we must process them.
-#if wxUSE_THREADS
- ProcessPendingEvents();
-#endif
- s_inOnIdle = FALSE;
-}
-
-// Send idle event to all top-level windows
-bool wxApp::SendIdleEvents()
-{
- bool needMore = FALSE;
+ gbInOnIdle = true;
- wxWindowList::Node* node = wxTopLevelWindows.GetFirst();
- while (node)
- {
- wxWindow* win = node->GetData();
- if (SendIdleEvents(win))
- needMore = TRUE;
- node = node->GetNext();
- }
+#if wxUSE_DC_CACHEING
+ // automated DC cache management: clear the cached DCs and bitmap
+ // if it's likely that the app has finished with them, that is, we
+ // get an idle event and we're not dragging anything.
+ if (!::WinGetKeyState(HWND_DESKTOP, VK_BUTTON1) &&
+ !::WinGetKeyState(HWND_DESKTOP, VK_BUTTON3) &&
+ !::WinGetKeyState(HWND_DESKTOP, VK_BUTTON2))
+ wxDC::ClearCache();
+#endif // wxUSE_DC_CACHEING
- return needMore;
-}
+ gbInOnIdle = false;
+} // end of wxApp::OnIdle
-// Send idle event to window and all subwindows
-bool wxApp::SendIdleEvents(wxWindow* win)
-{
- bool needMore = FALSE;
-
- wxIdleEvent event;
- event.SetEventObject(win);
- win->GetEventHandler()->ProcessEvent(event);
-
- if (event.MoreRequested())
- needMore = TRUE;
-
- wxNode* node = win->GetChildren().First();
- while (node)
- {
- wxWindow* win = (wxWindow*) node->Data();
- if (SendIdleEvents(win))
- needMore = TRUE;
-
- node = node->Next();
- }
- return needMore;
-}
-
-void wxApp::DeletePendingObjects()
-{
- wxNode *node = wxPendingDelete.First();
- while (node)
- {
- wxObject *obj = (wxObject *)node->Data();
-
- delete obj;
-
- if (wxPendingDelete.Member(obj))
- delete node;
-
- // Deleting one object may have deleted other pending
- // objects, so start from beginning of list again.
- node = wxPendingDelete.First();
- }
-}
-
-void wxApp::OnEndSession(wxCloseEvent& WXUNUSED(event))
+void wxApp::OnEndSession(
+ wxCloseEvent& WXUNUSED(rEvent))
{
if (GetTopWindow())
- GetTopWindow()->Close(TRUE);
-}
+ GetTopWindow()->Close(true);
+} // end of wxApp::OnEndSession
+//
// Default behaviour: close the application with prompts. The
// user can veto the close, and therefore the end session.
-void wxApp::OnQueryEndSession(wxCloseEvent& event)
+//
+void wxApp::OnQueryEndSession( wxCloseEvent& rEvent )
{
if (GetTopWindow())
{
- if (!GetTopWindow()->Close(!event.CanVeto()))
- event.Veto(TRUE);
+ if (!GetTopWindow()->Close(!rEvent.CanVeto()))
+ rEvent.Veto(true);
}
-}
+} // end of wxApp::OnQueryEndSession
-int wxApp::GetComCtl32Version() const
+int wxApp::AddSocketHandler(int handle, int mask,
+ void (*callback)(void*), void * gsock)
{
- // TODO: Does OS/2 even need this method?
- /*
- // have we loaded COMCTL32 yet?
- HMODULE theModule = ::GetModuleHandle(wxT("COMCTL32"));
- int version = 0;
-
- // if so, then we can check for the version
- if (theModule)
- {
- // InitCommonControlsEx is unique to 4.7 and later
- FARPROC theProc = ::GetProcAddress(theModule, "InitCommonControlsEx");
+ int find;
+ struct GsocketCallbackInfo
+ *CallbackInfo = (struct GsocketCallbackInfo *)m_sockCallbackInfo;
- if (! theProc)
- { // not found, must be 4.00
- version = 400;
- }
- else
- {
- // The following symbol are unique to 4.71
- // DllInstall
- // FlatSB_EnableScrollBar FlatSB_GetScrollInfo FlatSB_GetScrollPos
- // FlatSB_GetScrollProp FlatSB_GetScrollRange FlatSB_SetScrollInfo
- // FlatSB_SetScrollPos FlatSB_SetScrollProp FlatSB_SetScrollRange
- // FlatSB_ShowScrollBar
- // _DrawIndirectImageList _DuplicateImageList
- // InitializeFlatSB
- // UninitializeFlatSB
- // we could check for any of these - I chose DllInstall
- FARPROC theProc = ::GetProcAddress(theModule, "DllInstall");
- if (! theProc)
- {
- // not found, must be 4.70
- version = 470;
- }
- else
- { // found, must be 4.71
- version = 471;
- }
- }
- }
- return version;
-*/
- return 0;
-}
-
-void wxExit()
-{
- wxLogError(_("Fatal error: exiting"));
-
- wxApp::CleanUp();
+ for (find = 0; find < m_maxSocketHandles; find++)
+ if (CallbackInfo[find].handle == -1)
+ break;
+ if (find == m_maxSocketHandles)
+ {
+ // Allocate new memory
+ m_sockCallbackInfo = realloc(m_sockCallbackInfo,
+ (m_maxSocketHandles+=10)*
+ sizeof(struct GsocketCallbackInfo));
+ CallbackInfo = (struct GsocketCallbackInfo *)m_sockCallbackInfo;
+ for (find = m_maxSocketHandles - 10; find < m_maxSocketHandles; find++)
+ CallbackInfo[find].handle = -1;
+ find = m_maxSocketHandles - 10;
+ }
+ CallbackInfo[find].proc = callback;
+ CallbackInfo[find].type = mask;
+ CallbackInfo[find].handle = handle;
+ CallbackInfo[find].gsock = gsock;
+ if (mask & wxSockReadMask)
+ FD_SET(handle, &m_readfds);
+ if (mask & wxSockWriteMask)
+ FD_SET(handle, &m_writefds);
+ if (handle >= m_maxSocketNr)
+ m_maxSocketNr = handle + 1;
+ return find;
}
-// Yield to incoming messages
-bool wxYield()
+void wxApp::RemoveSocketHandler(int handle)
{
- HAB vHab;
- QMSG vMsg;
- // We want to go back to the main message loop
- // if we see a WM_QUIT. (?)
- while (::WinPeekMsg(vHab, &vMsg, (HWND)NULL, 0, 0, PM_NOREMOVE) && vMsg.msg != WM_QUIT)
+ struct GsocketCallbackInfo
+ *CallbackInfo = (struct GsocketCallbackInfo *)m_sockCallbackInfo;
+ if (handle < m_maxSocketHandles)
{
- if (!wxTheApp->DoMessage())
- break;
+ if (CallbackInfo[handle].type & wxSockReadMask)
+ FD_CLR(CallbackInfo[handle].handle, &m_readfds);
+ if (CallbackInfo[handle].type & wxSockWriteMask)
+ FD_CLR(CallbackInfo[handle].handle, &m_writefds);
+ CallbackInfo[handle].handle = -1;
}
- // If they are pending events, we must process them.
-#if wxUSE_THREADS
- wxTheApp->ProcessPendingEvents();
-#endif
- return TRUE;
}
-wxIcon wxApp::GetStdIcon(int which) const
-{
- // TODO:
- /*
- switch(which)
- {
- case wxICON_INFORMATION:
- return wxIcon("wxICON_INFO");
-
- case wxICON_QUESTION:
- return wxIcon("wxICON_QUESTION");
-
- case wxICON_EXCLAMATION:
- return wxIcon("wxICON_WARNING");
+//-----------------------------------------------------------------------------
+// wxWakeUpIdle
+//-----------------------------------------------------------------------------
- default:
- wxFAIL_MSG(wxT("requested non existent standard icon"));
- // still fall through
+void wxApp::WakeUpIdle()
+{
+ //
+ // Send the top window a dummy message so idle handler processing will
+ // start up again. Doing it this way ensures that the idle handler
+ // wakes up in the right thread (see also wxWakeUpMainThread() which does
+ // the same for the main app thread only)
+ //
+ wxWindow* pTopWindow = wxTheApp->GetTopWindow();
- case wxICON_HAND:
- return wxIcon("wxICON_ERROR");
+ if (pTopWindow)
+ {
+ if ( !::WinPostMsg(GetHwndOf(pTopWindow), WM_NULL, (MPARAM)0, (MPARAM)0))
+ {
+ //
+ // Should never happen
+ //
+ wxLogLastError(wxT("PostMessage(WM_NULL)"));
+ }
}
-*/
- return wxIcon("wxICON_ERROR");
-}
-
+} // end of wxWakeUpIdle
-HINSTANCE wxGetInstance()
+HAB wxGetInstance()
{
- return wxhInstance;
+ return vHabmain;
}
-void wxSetInstance(HINSTANCE hInst)
+void wxSetInstance( HAB vHab )
{
- wxhInstance = hInst;
+ vHabmain = vHab;
}
-
-