See @ref overview_refcount_destruct "reference-counted object destruction" for
more info.
*/
- ~wxRegion();
+ virtual ~wxRegion();
/**
Clears the current region.
*/
- void Clear();
+ virtual void Clear();
/**
Returns a value indicating whether the given point is contained within the region.
/**
Returns @true if the region is empty, @false otherwise.
*/
- bool IsEmpty() const;
+ virtual bool IsEmpty() const;
/**
Returns @true if the region is equal to, i.e. covers the same area as,
/**
Assignment operator, using @ref overview_refcount.
*/
- void operator =(const wxRegion& region);
+ wxRegion& operator=(const wxRegion& region);
};
/**