A wxDDEConnection object represents the connection between a client and a
server. It can be created by making a connection using a wxDDEClient
- object, or by the acceptance of a connection by a wxDDEServer object. The
- bulk of a DDE (Dynamic Data Exchange) conversation is controlled by calling
+ object, or by the acceptance of a connection by a wxDDEServer object.
+ The bulk of a DDE (Dynamic Data Exchange) conversation is controlled by calling
members in a wxDDEConnection object or by overriding its members.
An application should normally derive a new connection class from
@library{wxbase}
@category{ipc}
+ @onlyfor{wxmsw}
@see wxConnectionBase, wxDDEClient, wxDDEServer, @ref overview_ipc
*/
@library{wxbase}
@category{ipc}
+ @onlyfor{wxmsw}
@see wxDDEServer, wxDDEConnection, @ref overview_ipc
*/
@library{wxbase}
@category{ipc}
+ @onlyfor{wxmsw}
@see wxDDEClient, wxDDEConnection, @ref overview_ipc
*/