#define wxRICHTEXT_BUFFERED_PAINTING 0
#endif
-class WXDLLIMPEXP_RICHTEXT wxRichTextStyleDefinition;
+class WXDLLIMPEXP_FWD_RICHTEXT wxRichTextStyleDefinition;
/*!
* Styles and flags
* wxRichTextCtrl class declaration
*/
-class WXDLLIMPEXP_RICHTEXT wxRichTextCtrl : public wxTextCtrlBase,
+class WXDLLIMPEXP_RICHTEXT wxRichTextCtrl : public wxControl,
+ public wxTextCtrlIface,
public wxScrollHelper
{
DECLARE_CLASS( wxRichTextCtrl )
// methods allow to apply the given text style to the given selection or to
// set/get the style which will be used for all appended text
virtual bool SetStyle(long start, long end, const wxTextAttr& style);
- virtual bool SetStyle(long start, long end, const wxTextAttrEx& style);
- virtual bool SetStyle(const wxRichTextRange& range, const wxRichTextAttr& style);
+ virtual bool SetStyle(const wxRichTextRange& range, const wxTextAttr& style);
virtual bool GetStyle(long position, wxTextAttr& style);
- virtual bool GetStyle(long position, wxTextAttrEx& style);
- virtual bool GetStyle(long position, wxRichTextAttr& style);
// get the common set of styles for the range
- virtual bool GetStyleForRange(const wxRichTextRange& range, wxRichTextAttr& style);
- virtual bool GetStyleForRange(const wxRichTextRange& range, wxTextAttrEx& style);
-
+ virtual bool GetStyleForRange(const wxRichTextRange& range, wxTextAttr& style);
// extended style setting operation with flags including:
// wxRICHTEXT_SETSTYLE_WITH_UNDO, wxRICHTEXT_SETSTYLE_OPTIMIZE, wxRICHTEXT_SETSTYLE_PARAGRAPHS_ONLY, wxRICHTEXT_SETSTYLE_CHARACTERS_ONLY
// see richtextbuffer.h for more details.
- virtual bool SetStyleEx(long start, long end, const wxTextAttrEx& style, int flags = wxRICHTEXT_SETSTYLE_WITH_UNDO);
- virtual bool SetStyleEx(const wxRichTextRange& range, const wxTextAttrEx& style, int flags = wxRICHTEXT_SETSTYLE_WITH_UNDO);
- virtual bool SetStyleEx(const wxRichTextRange& range, const wxRichTextAttr& style, int flags = wxRICHTEXT_SETSTYLE_WITH_UNDO);
+ virtual bool SetStyleEx(const wxRichTextRange& range, const wxTextAttr& style, int flags = wxRICHTEXT_SETSTYLE_WITH_UNDO);
/// Get the content (uncombined) attributes for this position.
virtual bool GetUncombinedStyle(long position, wxTextAttr& style);
- virtual bool GetUncombinedStyle(long position, wxTextAttrEx& style);
- virtual bool GetUncombinedStyle(long position, wxRichTextAttr& style);
- virtual bool SetDefaultStyle(const wxTextAttrEx& style);
virtual bool SetDefaultStyle(const wxTextAttr& style);
- // TODO: change to GetDefaultStyle if we merge wxTextAttr and wxTextAttrEx
- virtual const wxTextAttrEx& GetDefaultStyleEx() const;
+ virtual const wxTextAttr& GetDefaultStyleEx() const { return GetDefaultStyle(); }
+
virtual const wxTextAttr& GetDefaultStyle() const;
/// Set list style
/// Insert a newline (actually paragraph) at the current insertion point.
virtual bool Newline();
+ /// Insert a line break at the current insertion point.
+ virtual bool LineBreak();
+
/// Set basic (overall) style
- virtual void SetBasicStyle(const wxTextAttrEx& style) { GetBuffer().SetBasicStyle(style); }
- virtual void SetBasicStyle(const wxRichTextAttr& style) { GetBuffer().SetBasicStyle(style); }
+ virtual void SetBasicStyle(const wxTextAttr& style) { GetBuffer().SetBasicStyle(style); }
/// Get basic (overall) style
- virtual const wxTextAttrEx& GetBasicStyle() const { return GetBuffer().GetBasicStyle(); }
+ virtual const wxTextAttr& GetBasicStyle() const { return GetBuffer().GetBasicStyle(); }
- /// Begin using a style
- virtual bool BeginStyle(const wxTextAttrEx& style) { return GetBuffer().BeginStyle(style); }
+ virtual bool BeginStyle(const wxTextAttr& style) { return GetBuffer().BeginStyle(style); }
/// End the style
virtual bool EndStyle() { return GetBuffer().EndStyle(); }
/// of the attributes are different within the range, the test fails. You
/// can use this to implement, for example, bold button updating. style must have
/// flags indicating which attributes are of interest.
- virtual bool HasCharacterAttributes(const wxRichTextRange& range, const wxTextAttrEx& style) const
- {
- return GetBuffer().HasCharacterAttributes(range.ToInternal(), style);
- }
- virtual bool HasCharacterAttributes(const wxRichTextRange& range, const wxRichTextAttr& style) const
+ virtual bool HasCharacterAttributes(const wxRichTextRange& range, const wxTextAttr& style) const
{
return GetBuffer().HasCharacterAttributes(range.ToInternal(), style);
}
/// of the attributes are different within the range, the test fails. You
/// can use this to implement, for example, centering button updating. style must have
/// flags indicating which attributes are of interest.
- virtual bool HasParagraphAttributes(const wxRichTextRange& range, const wxTextAttrEx& style) const
- {
- return GetBuffer().HasParagraphAttributes(range.ToInternal(), style);
- }
- virtual bool HasParagraphAttributes(const wxRichTextRange& range, const wxRichTextAttr& style) const
+ virtual bool HasParagraphAttributes(const wxRichTextRange& range, const wxTextAttr& style) const
{
return GetBuffer().HasParagraphAttributes(range.ToInternal(), style);
}
void Command(wxCommandEvent& event);
void OnDropFiles(wxDropFilesEvent& event);
+ void OnCaptureLost(wxMouseCaptureLostEvent& event);
+ void OnSysColourChanged(wxSysColourChangedEvent& event);
void OnCut(wxCommandEvent& event);
void OnCopy(wxCommandEvent& event);
/// Convenience function that tells the control to start reflecting the default
/// style, since the user is changing it.
- void SetAndShowDefaultStyle(const wxRichTextAttr& attr)
+ void SetAndShowDefaultStyle(const wxTextAttr& attr)
{
SetDefaultStyle(attr);
SetCaretPositionForDefaultStyle(GetCaretPosition());