// Purpose: in-memory file system
// Author: Vaclav Slavik
// Copyright: (c) 2000 Vaclav Slavik
-// Licence: wxWindows Licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_FS_MEM_H_
#define _WX_FS_MEM_H_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma interface "fs_mem.h"
-#endif
-
-#include "wx/wxprec.h"
-
-#ifdef __BORLANDC__
-#pragma hdrstop
-#endif
+#include "wx/defs.h"
#if wxUSE_FILESYSTEM
{
public:
wxMemoryFSHandlerBase();
- ~wxMemoryFSHandlerBase();
+ virtual ~wxMemoryFSHandlerBase();
// Add file to list of files stored in memory. Stored data (bitmap, text or
// raw data) will be copied into private memory stream and available under
}
#if wxUSE_IMAGE
- static void AddFile(const wxString& filename, wxImage& image, long type);
-#endif // wxUSE_IMAGE
+ static void AddFile(const wxString& filename,
+ const wxImage& image,
+ long type);
static void AddFile(const wxString& filename,
const wxBitmap& bitmap,
long type);
+#endif // wxUSE_IMAGE
+
};
#else // !wxUSE_GUI