/////////////////////////////////////////////////////////////////////////////
-// Name: quantize.h
+// Name: wx/quantize.h
// Purpose: wxQuantizer class
// Author: Julian Smart
// Modified by:
// Licence:
/////////////////////////////////////////////////////////////////////////////
+#ifndef _WX_QUANTIZE_H_
+#define _WX_QUANTIZE_H_
+
+#include "wx/object.h"
+
/*
* From jquant2.c
*
* For conditions of distribution and use, see the accompanying README file.
*/
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma interface "quantize.h"
-#endif
-
-#ifndef _WX_QUANTIZE_H_
-#define _WX_QUANTIZE_H_
-
-class WXDLLEXPORT wxImage;
+class WXDLLIMPEXP_FWD_CORE wxImage;
+class WXDLLIMPEXP_FWD_CORE wxPalette;
/*
* wxQuantize
#define wxQUANTIZE_RETURN_8BIT_DATA 0x02
#define wxQUANTIZE_FILL_DESTINATION_IMAGE 0x04
-class WXDLLEXPORT wxQuantize: public wxObject
+class WXDLLIMPEXP_CORE wxQuantize: public wxObject
{
public:
DECLARE_DYNAMIC_CLASS(wxQuantize)
//// Constructor
wxQuantize() {}
- ~wxQuantize() {}
+ virtual ~wxQuantize() {}
//// Operations
//// Helpers
// Converts input bitmap(s) into 8bit representation with custom palette
-
+
// in_rows and out_rows are arrays [0..h-1] of pointer to rows
// (in_rows contains w * 3 bytes per row, out_rows w bytes per row)
// fills out_rows with indexes into palette (which is also stored into palette variable)
#endif
// _WX_QUANTIZE_H_
-