// wxPalette
//-----------------------------------------------------------------------------
-class WXDLLEXPORT wxPalette: public wxGDIObject
+class WXDLLEXPORT wxPalette: public wxPaletteBase
{
DECLARE_DYNAMIC_CLASS(wxPalette)
wxPalette& operator = (const wxPalette& palette);
bool operator == (const wxPalette& palette) const;
bool operator != (const wxPalette& palette) const;
- bool Ok() const;
+ virtual bool Ok() const;
bool Create(int n, const unsigned char *red, const unsigned char *green, const unsigned char *blue);
int GetPixel(const unsigned char red, const unsigned char green, const unsigned char blue) const;
bool GetRGB(int pixel, unsigned char *red, unsigned char *green, unsigned char *blue) const;
// implementation
- int GetColoursCount() const;
- // FIXME_MGL -- make this method standard part of wx API
- // FIXME_MGL -- create wxXXXBase classes for all GDI stuff (Vadim wants that)
-
+ virtual int GetColoursCount() const;
+
palette_t *GetMGLpalette_t() const;
};
-#define wxColorMap wxPalette
-#define wxColourMap wxPalette
-
#endif // __WX_PALETTE_H__