// Modified by:
// Created: 22.04.01
// RCS-ID: $Id$
-// Copyright: (c) wxWindows team
+// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// headers
// ----------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "bitmapbase.h"
-#endif
-
-#include "wx/defs.h"
-#include "wx/object.h"
#include "wx/string.h"
-#include "wx/gdiobj.h"
#include "wx/gdicmn.h" // for wxBitmapType
+#include "wx/colour.h"
+#include "wx/image.h"
+
+class WXDLLIMPEXP_FWD_CORE wxBitmap;
+class WXDLLIMPEXP_FWD_CORE wxBitmapHandler;
+class WXDLLIMPEXP_FWD_CORE wxIcon;
+class WXDLLIMPEXP_FWD_CORE wxMask;
+class WXDLLIMPEXP_FWD_CORE wxPalette;
-class WXDLLEXPORT wxBitmap;
-class WXDLLEXPORT wxBitmapHandler;
-class WXDLLEXPORT wxImage;
-class WXDLLEXPORT wxMask;
-class WXDLLEXPORT wxPalette;
+// ----------------------------------------------------------------------------
+// wxVariant support
+// ----------------------------------------------------------------------------
-#if defined(__WXMGL__) || defined(__WXMAC__) || defined(__WXCOCOA__) || defined(__WXMOTIF__) || defined(__WXX11__)
-// Only used by some ports
-// FIXME -- make all ports (but MSW which uses wxGDIImage) use these base classes
+#if wxUSE_VARIANT
+#include "wx/variant.h"
+DECLARE_VARIANT_OBJECT_EXPORTED(wxBitmap,WXDLLIMPEXP_CORE)
+#endif
// ----------------------------------------------------------------------------
-// wxBitmapHandler: class which knows how to create/load/save bitmaps in
-// different formats
+// wxMask represents the transparent area of the bitmap
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxBitmapHandlerBase : public wxObject
+// TODO: all implementation of wxMask, except the generic one,
+// do not derive from wxMaskBase,,, they should
+class WXDLLIMPEXP_CORE wxMaskBase : public wxObject
{
public:
- wxBitmapHandlerBase()
- : m_name()
- , m_extension()
- , m_type(wxBITMAP_TYPE_INVALID)
- { }
-
- virtual ~wxBitmapHandlerBase() { }
-
- virtual bool Create(wxBitmap *bitmap, void *data, long flags,
- int width, int height, int depth = 1) = 0;
- virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
- int desiredWidth, int desiredHeight) = 0;
- virtual bool SaveFile(const wxBitmap *bitmap, const wxString& name,
- int type, const wxPalette *palette = NULL) = 0;
-
- void SetName(const wxString& name) { m_name = name; }
- void SetExtension(const wxString& ext) { m_extension = ext; }
- void SetType(wxBitmapType type) { m_type = type; }
- wxString GetName() const { return m_name; }
- wxString GetExtension() const { return m_extension; }
- wxBitmapType GetType() const { return m_type; }
+ // create the mask from bitmap pixels of the given colour
+ bool Create(const wxBitmap& bitmap, const wxColour& colour);
+
+#if wxUSE_PALETTE
+ // create the mask from bitmap pixels with the given palette index
+ bool Create(const wxBitmap& bitmap, int paletteIndex);
+#endif // wxUSE_PALETTE
+
+ // create the mask from the given mono bitmap
+ bool Create(const wxBitmap& bitmap);
protected:
+ // this function is called from Create() to free the existing mask data
+ virtual void FreeData() = 0;
+
+ // these functions must be overridden to implement the corresponding public
+ // Create() methods, they shouldn't call FreeData() as it's already called
+ // by the public wrappers
+ virtual bool InitFromColour(const wxBitmap& bitmap,
+ const wxColour& colour) = 0;
+ virtual bool InitFromMonoBitmap(const wxBitmap& bitmap) = 0;
+};
+
+#if defined(__WXDFB__) || \
+ defined(__WXMAC__) || \
+ defined(__WXGTK__) || \
+ defined(__WXCOCOA__) || \
+ defined(__WXMOTIF__) || \
+ defined(__WXX11__)
+ #define wxUSE_BITMAP_BASE 1
+#else
+ #define wxUSE_BITMAP_BASE 0
+#endif
+
+// a more readable way to tell
+#define wxBITMAP_SCREEN_DEPTH (-1)
+
+
+// All ports except wxMSW and wxOS2 use wxBitmapHandler and wxBitmapBase as
+// base class for wxBitmapHandler; wxMSW and wxOS2 use wxGDIImageHandler as
+// base class since it allows some code reuse there.
+#if wxUSE_BITMAP_BASE
+
+// ----------------------------------------------------------------------------
+// wxBitmapHandler: class which knows how to create/load/save bitmaps in
+// different formats
+// ----------------------------------------------------------------------------
+
+class WXDLLIMPEXP_CORE wxBitmapHandler : public wxObject
+{
+public:
+ wxBitmapHandler() { m_type = wxBITMAP_TYPE_INVALID; }
+ virtual ~wxBitmapHandler() { }
+
+ // NOTE: the following functions should be pure virtuals, but they aren't
+ // because otherwise almost all ports would have to implement
+ // them as "return false"...
+
+ virtual bool Create(wxBitmap *WXUNUSED(bitmap), const void* WXUNUSED(data),
+ wxBitmapType WXUNUSED(type), int WXUNUSED(width), int WXUNUSED(height),
+ int WXUNUSED(depth) = 1)
+ { return false; }
+
+ virtual bool LoadFile(wxBitmap *WXUNUSED(bitmap), const wxString& WXUNUSED(name),
+ wxBitmapType WXUNUSED(type), int WXUNUSED(desiredWidth),
+ int WXUNUSED(desiredHeight))
+ { return false; }
+
+ virtual bool SaveFile(const wxBitmap *WXUNUSED(bitmap), const wxString& WXUNUSED(name),
+ wxBitmapType WXUNUSED(type), const wxPalette *WXUNUSED(palette) = NULL) const
+ { return false; }
+
+ void SetName(const wxString& name) { m_name = name; }
+ void SetExtension(const wxString& ext) { m_extension = ext; }
+ void SetType(wxBitmapType type) { m_type = type; }
+ const wxString& GetName() const { return m_name; }
+ const wxString& GetExtension() const { return m_extension; }
+ wxBitmapType GetType() const { return m_type; }
+
+private:
wxString m_name;
wxString m_extension;
wxBitmapType m_type;
- DECLARE_ABSTRACT_CLASS(wxBitmapHandlerBase)
+ DECLARE_ABSTRACT_CLASS(wxBitmapHandler)
};
-class WXDLLEXPORT wxBitmapBase : public wxGDIObject
+
+// ----------------------------------------------------------------------------
+// wxBitmap: class which represents platform-dependent bitmap (unlike wxImage)
+// ----------------------------------------------------------------------------
+
+class WXDLLIMPEXP_CORE wxBitmapBase : public wxGDIObject
{
public:
- wxBitmapBase() : wxGDIObject() {}
- virtual ~wxBitmapBase() {}
-
/*
Derived class must implement these:
wxBitmap();
- wxBitmap(int width, int height, int depth = -1);
- wxBitmap(const char bits[], int width, int height, int depth = 1);
- wxBitmap(const char **bits);
- wxBitmap(char **bits);
wxBitmap(const wxBitmap& bmp);
+ wxBitmap(const char bits[], int width, int height, int depth = 1);
+ wxBitmap(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
+ wxBitmap(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH);
+ wxBitmap(const char* const* bits);
wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM);
- wxBitmap(const wxImage& image, int depth = -1);
- wxBitmap& operator = (const wxBitmap& bmp);
- bool operator == (const wxBitmap& bmp) const;
- bool operator != (const wxBitmap& bmp) const;
-
- bool Create(int width, int height, int depth = -1);
+ wxBitmap(const wxImage& image, int depth = wxBITMAP_SCREEN_DEPTH);
static void InitStandardHandlers();
*/
- virtual bool Ok() const = 0;
+ virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH) = 0;
+ virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH) = 0;
virtual int GetHeight() const = 0;
virtual int GetWidth() const = 0;
virtual int GetDepth() const = 0;
+ wxSize GetSize() const
+ { return wxSize(GetWidth(), GetHeight()); }
+
+#if wxUSE_IMAGE
virtual wxImage ConvertToImage() const = 0;
+ // Convert to disabled (dimmed) bitmap.
+ wxBitmap ConvertToDisabled(unsigned char brightness = 255) const;
+#endif // wxUSE_IMAGE
+
virtual wxMask *GetMask() const = 0;
virtual void SetMask(wxMask *mask) = 0;
virtual wxBitmap GetSubBitmap(const wxRect& rect) const = 0;
virtual bool SaveFile(const wxString &name, wxBitmapType type,
- const wxPalette *palette = (wxPalette *)NULL) const = 0;
+ const wxPalette *palette = NULL) const = 0;
virtual bool LoadFile(const wxString &name, wxBitmapType type) = 0;
/*
// Format handling
static inline wxList& GetHandlers() { return sm_handlers; }
- static void AddHandler(wxBitmapHandlerBase *handler);
- static void InsertHandler(wxBitmapHandlerBase *handler);
+ static void AddHandler(wxBitmapHandler *handler);
+ static void InsertHandler(wxBitmapHandler *handler);
static bool RemoveHandler(const wxString& name);
static wxBitmapHandler *FindHandler(const wxString& name);
static wxBitmapHandler *FindHandler(const wxString& extension, wxBitmapType bitmapType);
static void CleanUpHandlers();
+ // this method is only used by the generic implementation of wxMask
+ // currently but could be useful elsewhere in the future: it can be
+ // overridden to quantize the colour to correspond to bitmap colour depth
+ // if necessary; default implementation simply returns the colour as is
+ virtual wxColour QuantizeColour(const wxColour& colour) const
+ {
+ return colour;
+ }
+
protected:
static wxList sm_handlers;
DECLARE_ABSTRACT_CLASS(wxBitmapBase)
};
-#endif
+#endif // wxUSE_BITMAP_BASE
+
+
+// the wxBITMAP_DEFAULT_TYPE constant defines the default argument value
+// for wxBitmap's ctor and wxBitmap::LoadFile() functions.
#if defined(__WXMSW__)
-#include "wx/msw/bitmap.h"
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE
+ #include "wx/msw/bitmap.h"
#elif defined(__WXMOTIF__)
-#include "wx/x11/bitmap.h"
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM
+ #include "wx/x11/bitmap.h"
+#elif defined(__WXGTK20__)
+ #ifdef __WINDOWS__
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE
+ #else
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM
+ #endif
+ #include "wx/gtk/bitmap.h"
#elif defined(__WXGTK__)
-#include "wx/gtk/bitmap.h"
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM
+ #include "wx/gtk1/bitmap.h"
#elif defined(__WXX11__)
-#include "wx/x11/bitmap.h"
-#elif defined(__WXMGL__)
-#include "wx/mgl/bitmap.h"
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM
+ #include "wx/x11/bitmap.h"
+#elif defined(__WXDFB__)
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE
+ #include "wx/dfb/bitmap.h"
#elif defined(__WXMAC__)
-#include "wx/mac/bitmap.h"
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_PICT_RESOURCE
+ #include "wx/osx/bitmap.h"
#elif defined(__WXCOCOA__)
-#include "wx/cocoa/bitmap.h"
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE
+ #include "wx/cocoa/bitmap.h"
#elif defined(__WXPM__)
-#include "wx/os2/bitmap.h"
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE
+ #include "wx/os2/bitmap.h"
#endif
+#if wxUSE_IMAGE
+inline
+wxBitmap
+#if wxUSE_BITMAP_BASE
+wxBitmapBase::
+#else
+wxBitmap::
#endif
- // _WX_BITMAP_H_BASE_
+ConvertToDisabled(unsigned char brightness) const
+{
+ return ConvertToImage().ConvertToDisabled(brightness);
+}
+#endif // wxUSE_IMAGE
+
+// we must include generic mask.h after wxBitmap definition
+#if defined(__WXDFB__)
+ #define wxUSE_GENERIC_MASK 1
+#else
+ #define wxUSE_GENERIC_MASK 0
+#endif
+
+#if wxUSE_GENERIC_MASK
+ #include "wx/generic/mask.h"
+#endif
+
+#endif // _WX_BITMAP_H_BASE_