virtual void Position(const wxPoint& ptOrigin,
const wxSize& size);
+ virtual bool IsTopLevel() const { return true; }
+
DECLARE_NO_COPY_CLASS(wxPopupWindowBase)
};
#include "wx/gtk/popupwin.h"
#elif __WXX11__
#include "wx/x11/popupwin.h"
+#elif __WXMOTIF__
+ #include "wx/motif/popupwin.h"
#elif __WXMGL__
#include "wx/mgl/popupwin.h"
#else
//
// VZ: where is this used??
virtual bool CanDismiss()
- { return TRUE; }
+ { return true; }
- // called when a mouse is pressed while the popup is shown: return TRUE
+ // called when a mouse is pressed while the popup is shown: return true
// from here to prevent its normal processing by the popup (which consists
// in dismissing it if the mouse is cilcked outside it)
virtual bool ProcessLeftDown(wxMouseEvent& event);
+ // Overridden to grab the input on some plaforms
+ virtual bool Show( bool show = true );
+
protected:
// common part of all ctors
void Init();