virtual void Raise();
virtual void Lower();
- virtual bool Show( bool show = TRUE );
- virtual bool Enable( bool enable = TRUE );
+ virtual bool Show( bool show = true );
+ virtual bool Enable( bool enable = true );
virtual void SetFocus();
virtual void WarpPointer(int x, int y);
- virtual void Refresh( bool eraseBackground = TRUE,
+ virtual void Refresh( bool eraseBackground = true,
const wxRect *rect = (const wxRect *) NULL );
- virtual void Clear();
virtual bool SetBackgroundColour( const wxColour &colour );
virtual bool SetForegroundColour( const wxColour &colour );
const;
virtual void SetScrollbar( int orient, int pos, int thumbVisible,
- int range, bool refresh = TRUE );
- virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE );
+ int range, bool refresh = true );
+ virtual void SetScrollPos( int orient, int pos, bool refresh = true );
virtual int GetScrollPos( int orient ) const;
virtual int GetScrollThumb( int orient ) const;
virtual int GetScrollRange( int orient ) const;
// Accept files for dragging
virtual void DragAcceptFiles(bool accept);
-
+
// Get the unique identifier of a window
virtual WXWidget GetHandle() const { return GetMainWidget(); }
void ClearUpdateRegion() { m_updateRegion.Clear(); }
void SetUpdateRegion(const wxRegion& region) { m_updateRegion = region; }
- // For implementation purposes - sometimes decorations make the client area
- // smaller
- virtual wxPoint GetClientAreaOrigin() const;
-
// Process idle (send update events)
void OnInternalIdle();
// Change properties
// Change to the current font (often overridden)
- virtual void ChangeFont(bool keepOriginalSize = TRUE);
+ virtual void ChangeFont(bool keepOriginalSize = true);
// Change background and foreground colour using current background colour
// setting (Motif generates foreground based on background)
bool DetachWidget(WXWidget widget);
// How to implement accelerators. If we find a key event, translate to
- // wxWindows wxKeyEvent form. Find a widget for the window. Now find a
+ // wxWidgets wxKeyEvent form. Find a widget for the window. Now find a
// wxWindow for the widget. If there isn't one, go up the widget hierarchy
// trying to find one. Once one is found, call ProcessAccelerator for the
- // window. If it returns TRUE (processed the event), skip the X event,
- // otherwise carry on up the wxWindows window hierarchy calling
- // ProcessAccelerator. If all return FALSE, process the X event as normal.
+ // window. If it returns true (processed the event), skip the X event,
+ // otherwise carry on up the wxWidgets window hierarchy calling
+ // ProcessAccelerator. If all return false, process the X event as normal.
// Eventually we can implement OnCharHook the same way, but concentrate on
// accelerators for now. ProcessAccelerator must look at the current
// accelerator table, and try to find what menu id or window (beneath it)
void UnmanageAndDestroy(WXWidget widget);
// map or unmap an X widget (passing NULL is ok),
- // returns TRUE if widget was mapped/unmapped
+ // returns true if widget was mapped/unmapped
bool MapOrUnmap(WXWidget widget, bool map);
// scrolling stuff
virtual bool DoPopupMenu(wxMenu *menu, int x, int y);
virtual void DoCaptureMouse();
virtual void DoReleaseMouse();
-
+
#if wxUSE_TOOLTIPS
virtual void DoSetToolTip( wxToolTip *tip );
#endif // wxUSE_TOOLTIPS