// wxBrush
//-----------------------------------------------------------------------------
-class wxBrush: public wxGDIObject
+class wxBrush: public wxBrushBase
{
public:
wxBrush() { }
-
+
wxBrush( const wxColour &colour, int style = wxSOLID );
wxBrush( const wxBitmap &stippleBitmap );
~wxBrush();
-
+
wxBrush( const wxBrush &brush )
- : wxGDIObject()
+ : wxBrushBase()
{ Ref(brush); }
wxBrush& operator = ( const wxBrush& brush ) { Ref(brush); return *this; }
-
+
bool Ok() const { return m_refData != NULL; }
-
+
bool operator == ( const wxBrush& brush ) const;
bool operator != (const wxBrush& brush) const { return !(*this == brush); }
- int GetStyle() const;
+ virtual int GetStyle() const;
wxColour &GetColour() const;
wxBitmap *GetStipple() const;
// ref counting code
virtual wxObjectRefData *CreateRefData() const;
virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
-
+
DECLARE_DYNAMIC_CLASS(wxBrush)
};