#ifndef _WX_UNIV_DIALOG_H_
#define _WX_UNIV_DIALOG_H_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "univdialog.h"
-#endif
-
-WXDLLEXPORT_DATA(extern const wxChar*) wxDialogNameStr;
-class WXDLLEXPORT wxWindowDisabler;
-class WXDLLEXPORT wxEventLoop;
+extern WXDLLEXPORT_DATA(const wxChar) wxDialogNameStr[];
+class WXDLLIMPEXP_FWD_CORE wxWindowDisabler;
+class WXDLLIMPEXP_FWD_CORE wxEventLoop;
// Dialog boxes
class WXDLLEXPORT wxDialog : public wxDialogBase
{
public:
- wxDialog();
+ wxDialog() { Init(); }
// Constructor with no modal flag - the new convention.
wxDialog(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE,
- const wxString& name = wxDialogNameStr);
+ const wxString& name = wxDialogNameStr)
+ {
+ Init();
+ Create(parent, id, title, pos, size, style, name);
+ }
bool Create(wxWindow *parent, wxWindowID id,
const wxString& title,
// is the dialog in modal state right now?
virtual bool IsModal() const;
- // For now, same as Show(TRUE) but returns return code
+ // For now, same as Show(true) but returns return code
virtual int ShowModal();
// may be called to terminate the dialog with the given return code
virtual void EndModal(int retCode);
- // returns TRUE if we're in a modal loop
+ // returns true if we're in a modal loop
bool IsModalShowing() const;
- bool Show(bool show = TRUE);
+ virtual bool Show(bool show = true);
// implementation only from now on
// -------------------------------