+class wxValidator : public wxEvtHandler {
+public:
+ wxValidator();
+ //~wxValidator();
+
+ wxValidator* Clone();
+ wxWindow* GetWindow();
+ void SetWindow(wxWindow* window);
+};
+
+%inline %{
+ bool wxValidator_IsSilent() {
+ return wxValidator::IsSilent();
+ }
+
+ void wxValidator_SetBellOnError(int doIt = TRUE) {
+ wxValidator::SetBellOnError(doIt);
+ }
+%}
+
+//----------------------------------------------------------------------
+%{
+class wxPyValidator : public wxValidator {
+ DECLARE_DYNAMIC_CLASS(wxPyValidator);
+public:
+ wxPyValidator() {
+ }
+// wxPyValidator(const wxPyValidator& other);
+
+ ~wxPyValidator() {
+ }
+
+ wxObject* wxPyValidator::Clone() const {
+ wxPyValidator* ptr = NULL;
+ wxPyValidator* self = (wxPyValidator*)this;
+
+ bool doSave = wxPyRestoreThread();
+ if (self->m_myInst.findCallback("Clone")) {
+ PyObject* ro;
+ ro = self->m_myInst.callCallbackObj(Py_BuildValue("()"));
+ SWIG_GetPtrObj(ro, (void **)&ptr, "_wxPyValidator_p");
+ }
+ // This is very dangerous!!! But is the only way I could find
+ // to squash a memory leak. Currently it is okay, but if the
+ // validator architecture in wxWindows ever changes, problems
+ // could arise.
+ delete self;
+
+ wxPySaveThread(doSave);
+ return ptr;
+}
+
+
+ DEC_PYCALLBACK_BOOL_WXWIN(Validate);
+ DEC_PYCALLBACK_BOOL_(TransferToWindow);
+ DEC_PYCALLBACK_BOOL_(TransferFromWindow);
+
+ PYPRIVATE;
+// PyObject* m_data;
+};
+
+IMP_PYCALLBACK_BOOL_WXWIN(wxPyValidator, wxValidator, Validate);
+IMP_PYCALLBACK_BOOL_(wxPyValidator, wxValidator, TransferToWindow);
+IMP_PYCALLBACK_BOOL_(wxPyValidator, wxValidator, TransferFromWindow);
+
+IMPLEMENT_DYNAMIC_CLASS(wxPyValidator, wxValidator);
+
+%}
+
+class wxPyValidator : public wxValidator {
+public:
+ wxPyValidator();
+// ~wxPyValidator();
+
+ %addmethods {
+ void Destroy() { delete self; }
+ }
+
+ void _setSelf(PyObject* self, int incref=TRUE);
+ %pragma(python) addtomethod = "__init__:self._setSelf(self, 0)"
+
+};
+
+//----------------------------------------------------------------------
+
+%apply int * INOUT { int* x, int* y };