// Name: toplevel.h
// Purpose: interface of wxTopLevelWindow
// Author: wxWidgets team
-// RCS-ID: $Id$
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
/**
wxFULLSCREEN_NOCAPTION
};
+#define wxDEFAULT_FRAME_STYLE (wxSYSTEM_MENU | \
+ wxRESIZE_BORDER | \
+ wxMINIMIZE_BOX | \
+ wxMAXIMIZE_BOX | \
+ wxCLOSE_BOX | \
+ wxCAPTION | \
+ wxCLIP_CHILDREN)
+
/**
@class wxTopLevelWindow
directly, but all of its methods are also applicable for the two classes
above.
+ Note that the instances of wxTopLevelWindow are managed by wxWidgets in the
+ internal top level window list.
+
+ @beginEventEmissionTable
+ @event{EVT_MAXIMIZE(id, func)}
+ Process a @c wxEVT_MAXIMIZE event. See wxMaximizeEvent.
+ @event{EVT_MOVE(func)}
+ Process a @c wxEVT_MOVE event, which is generated when a window is moved.
+ See wxMoveEvent.
+ @event{EVT_MOVE_START(func)}
+ Process a @c wxEVT_MOVE_START event, which is generated when the user starts
+ to move or size a window. wxMSW only.
+ See wxMoveEvent.
+ @event{EVT_MOVE_END(func)}
+ Process a @c wxEVT_MOVE_END event, which is generated when the user stops
+ moving or sizing a window. wxMSW only.
+ See wxMoveEvent.
+ @event{EVT_SHOW(func)}
+ Process a @c wxEVT_SHOW event. See wxShowEvent.
+ @endEventTable
+
@library{wxcore}
@category{managedwnd}
@see wxDialog, wxFrame
*/
-class wxTopLevelWindow : public wxWindow
+class wxTopLevelWindow : public wxNonOwnedWindow
{
public:
+ /**
+ Default ctor.
+ */
+ wxTopLevelWindow();
+
+ /**
+ Constructor creating the top level window.
+ */
+ wxTopLevelWindow(wxWindow *parent,
+ wxWindowID id,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_FRAME_STYLE,
+ const wxString& name = wxFrameNameStr);
+
+ /**
+ Destructor. Remember that wxTopLevelWindows do not get immediately
+ destroyed when the user (or the app) closes them; they have a
+ @b delayed destruction.
+
+ See @ref overview_windowdeletion for more info.
+ */
+ virtual ~wxTopLevelWindow();
+
+ /**
+ Creates the top level window.
+ */
+ bool Create(wxWindow *parent,
+ wxWindowID id,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_FRAME_STYLE,
+ const wxString& name = wxFrameNameStr);
+
/**
Returns @true if the platform supports making the window translucent.
/**
A synonym for CentreOnScreen().
*/
- void CenterOnScreen(int direction);
+ void CenterOnScreen(int direction = wxBOTH);
/**
Centres the window on screen.
*/
wxWindow* GetDefaultItem() const;
+ /**
+ Get the default size for a new top level window.
+
+ This is used internally by wxWidgets on some platforms to determine the
+ default size for a window created using ::wxDefaultSize so it is not
+ necessary to use it when creating a wxTopLevelWindow, however it may be
+ useful if a rough estimation of the window size is needed for some
+ other reason.
+
+ @since 2.9.2
+ */
+ static wxSize GetDefaultSize();
+
/**
Returns the standard icon of the window. The icon will be invalid if it
hadn't been previously set by SetIcon().
@see GetIcons()
*/
- const wxIcon GetIcon() const;
+ wxIcon GetIcon() const;
/**
Returns all icons associated with the window, there will be none of them
@see wxIconBundle
*/
- const wxIconBundle GetIcons() const;
+ const wxIconBundle& GetIcons() const;
/**
Gets a string containing the window title.
@see IsIconized(), Maximize(), wxIconizeEvent.
*/
- void Iconize(bool iconize);
+ virtual void Iconize(bool iconize = true);
/**
- Returns @true if this window is currently active, i.e. if the user is
+ Returns @true if this window is currently active, i.e.\ if the user is
currently working with it.
*/
virtual bool IsActive();
*/
bool IsUsingNativeDecorations() const;
+ /**
+ See wxWindow::SetAutoLayout(): when auto layout is on, this function gets
+ called automatically when the window is resized.
+ */
+ virtual bool Layout();
+
/**
Maximizes or restores the window.
@see Iconize()
*/
- void Maximize(bool maximize);
+ virtual void Maximize(bool maximize = true);
+
+ /**
+ MSW-specific function for accessing the system menu.
+
+ Returns a wxMenu pointer representing the system menu of the window
+ under MSW. The returned wxMenu may be used, if non-@c NULL, to add
+ extra items to the system menu. The usual @c wxEVT_MENU
+ events (that can be processed using @c EVT_MENU event table macro) will
+ then be generated for them. All the other wxMenu methods may be used as
+ well but notice that they won't allow you to access any standard system
+ menu items (e.g. they can't be deleted or modified in any way
+ currently).
+
+ Notice that because of the native system limitations the identifiers of
+ the items added to the system menu must be multiples of 16, otherwise
+ no events will be generated for them.
+
+ The returned pointer must @em not be deleted, it is owned by the window
+ and will be only deleted when the window itself is destroyed.
+
+ This function is not available in the other ports by design, any
+ occurrences of it in the portable code must be guarded by
+ @code #ifdef __WXMSW__ @endcode preprocessor guards.
+
+ @since 2.9.3
+ */
+ wxMenu *MSWGetSystemMenu() const;
/**
Use a system-dependent way to attract users attention to the window when
@see GetDefaultItem()
*/
- void SetDefaultItem(wxWindow* win);
+ wxWindow* SetDefaultItem(wxWindow* win);
+
+
+ wxWindow* SetTmpDefaultItem(wxWindow * win);
+ wxWindow* GetTmpDefaultItem() const;
+
/**
Sets the icon for this window.
const wxString& label = wxEmptyString,
wxMenu* subMenu = NULL);
- /**
- If the platform supports it, sets the shape of the window to that
- depicted by @a region. The system will not display or respond to any
- mouse event for the pixels that lie outside of the region. To reset the
- window to the normal rectangular shape simply call SetShape() again with
- an empty wxRegion. Returns @true if the operation is successful.
- */
- virtual bool SetShape(const wxRegion& region);
-
/**
Allows specification of minimum and maximum window sizes, and window
size increments. If a pair of values is not set (or set to -1), no
@param alpha
Determines how opaque or transparent the window will be, if the
- platform supports the opreration. A value of 0 sets the window to be
+ platform supports the operation. A value of 0 sets the window to be
fully transparent, and a value of 255 sets the window to be fully
opaque.
*/
- virtual bool SetTransparent(int alpha);
+ virtual bool SetTransparent(wxByte alpha);
/**
This virtual function is not meant to be called directly but can be
there are any open top level windows.
*/
virtual bool ShouldPreventAppExit() const;
+
+ /**
+ This function sets the wxTopLevelWindow's modified state on OS X,
+ which currently draws a black dot in the wxTopLevelWindow's close button.
+ On other platforms, this method does nothing.
+
+ @see OSXIsModified()
+ */
+ virtual void OSXSetModified(bool modified);
+
+ /**
+ Returns the current modified state of the wxTopLevelWindow on OS X.
+ On other platforms, this method does nothing.
+
+ @see OSXSetModified()
+ */
+ virtual bool OSXIsModified() const;
+
+ /**
+ Sets the file name represented by this wxTopLevelWindow.
+
+ Under OS X, this file name is used to set the "proxy icon", which
+ appears in the window title bar near its title, corresponding to this
+ file name. Under other platforms it currently doesn't do anything but
+ it is harmless to call it now and it might be implemented to do
+ something useful in the future so you're encouraged to use it for any
+ window representing a file-based document.
+ @since 2.9.4
+ */
+ virtual void SetRepresentedFilename(const wxString& filename);
+
+ /**
+ Show the wxTopLevelWindow, but do not give it keyboard focus. This can be
+ used for pop up or notification windows that should not steal the current
+ focus.
+ */
+ virtual void ShowWithoutActivating();
+
/**
Depending on the value of @a show parameter the window is either shown
full screen or restored to its normal state. @a style is a bit list