WX_DECLARE_LIST(wxMenu, wxMenuList);
WX_DECLARE_LIST(wxMenuItem, wxMenuItemList);
+// ----------------------------------------------------------------------------
+// conditional compilation
+// ----------------------------------------------------------------------------
+
+// having callbacks in menus is a wxWin 1.6x feature which should be replaced
+// with event tables in wxWin 2.xx code - however provide it because many
+// people like it a lot by default
+#ifndef wxUSE_MENU_CALLBACK
+ #if WXWIN_COMPATIBILITY_2
+ #define wxUSE_MENU_CALLBACK 1
+ #else
+ #define wxUSE_MENU_CALLBACK 0
+ #endif // WXWIN_COMPATIBILITY_2
+#endif // !defined(wxUSE_MENU_CALLBACK)
+
// ----------------------------------------------------------------------------
// wxMenu
// ----------------------------------------------------------------------------
{ return FindItem(itemId, itemMenu); }
wxList& GetItems() const { return (wxList &)m_items; }
+#endif // WXWIN_COMPATIBILITY
+#if wxUSE_MENU_CALLBACK
// wxWin 1.6x compatible menu event handling
wxFunction GetCallback() const { return m_callback; }
void Callback(const wxFunction func) { m_callback = func; }
+
wxFunction m_callback;
-#endif // WXWIN_COMPATIBILITY
+#endif // wxUSE_MENU_CALLBACK
// unlike FindItem(), this function doesn't recurse but only looks through
// our direct children and also may return the index of the found child if
// if menu is !NULL, it will be filled with wxMenu this item belongs to
virtual wxMenuItem* FindItem(int id, wxMenu **menu = NULL) const = 0;
+ // find menu by its caption, return wxNOT_FOUND on failure
+ int FindMenu(const wxString& title) const;
+
// item access
// -----------