/////////////////////////////////////////////////////////////////////////////
// Name: gdiobj.h
// Purpose: wxGDIObject class: base class for other GDI classes
-// Author: AUTHOR
+// Author: David Webster
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
-// Copyright: (c) AUTHOR
+// Copyright: (c) David Webster
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#include "wx/object.h"
-#ifdef __GNUG__
-#pragma interface "gdiobj.h"
-#endif
-
-class WXDLLEXPORT wxGDIRefData: public wxObjectRefData {
+class WXDLLEXPORT wxGDIRefData: public wxObjectRefData
+{
public:
inline wxGDIRefData()
- {
- }
+ { }
};
#define M_GDIDATA ((wxGDIRefData *)m_refData)
inline wxGDIObject() { m_visible = FALSE; };
inline ~wxGDIObject() {};
+ // Creates the resource
+ virtual bool RealizeResource(void) { return FALSE; };
+
+ // Frees the resource
+ virtual bool FreeResource(bool WXUNUSED(force) = FALSE) { return FALSE; };
+
+ virtual bool IsFree(void) const { return FALSE; };
+
inline bool IsNull() const { return (m_refData == 0); }
virtual bool GetVisible() { return m_visible; }