// the conversion corresponding to the current locale
extern WXDLLIMPEXP_DATA_BASE(wxCSConv&) wxConvLocal;
+// the conversion corresponding to the encoding of the standard UI elements
+//
+// by default this is the same as wxConvLocal but may be changed if the program
+// needs to use a fixed encoding
+extern WXDLLIMPEXP_DATA_BASE(wxMBConv *) wxConvUI;
+
// ----------------------------------------------------------------------------
// endianness-dependent conversions
// ----------------------------------------------------------------------------