+
+#if wxUSE_UNICODE
+ // Global context for Pango layout. Either use X11
+ // or use Xft rendering according to GDK_USE_XFT
+ // environment variable
+ PangoContext* GetPangoContext();
+#endif
+
+ wxXVisualInfo* GetVisualInfo(WXDisplay* display)
+ {
+ // this should be implemented correctly for wxBitmap to work
+ // with multiple display
+ return m_visualInfo;
+ }
+
+ // We need this before creating the app
+ static WXDisplay* GetDisplay() { return ms_display; }
+ static WXDisplay* ms_display;
+