// wxWindow declaration for MSW
// ---------------------------------------------------------------------------
-class WXDLLEXPORT wxWindowMSW : public wxWindowBase
+class WXDLLIMPEXP_CORE wxWindowMSW : public wxWindowBase
{
friend class wxSpinCtrl;
friend class wxSlider;
virtual bool Show(bool show = true);
virtual bool ShowWithEffect(wxShowEffect effect,
- unsigned timeout = 0,
- wxDirection dir = wxBOTTOM)
+ unsigned timeout = 0)
{
- return MSWShowWithEffect(true, effect, timeout, dir);
+ return MSWShowWithEffect(true, effect, timeout);
}
virtual bool HideWithEffect(wxShowEffect effect,
- unsigned timeout = 0,
- wxDirection dir = wxBOTTOM)
+ unsigned timeout = 0)
{
- return MSWShowWithEffect(false, effect, timeout, dir);
+ return MSWShowWithEffect(false, effect, timeout);
}
virtual void SetFocus();
virtual void Refresh( bool eraseBackground = true,
const wxRect *rect = (const wxRect *) NULL );
virtual void Update();
- virtual void Freeze();
- virtual void Thaw();
- virtual bool IsFrozen() const { return m_frozenness > 0; }
virtual void SetWindowStyleFlag(long style);
virtual void SetExtraStyle(long exStyle);
// common part of Show/HideWithEffect()
bool MSWShowWithEffect(bool show,
wxShowEffect effect,
- unsigned timeout,
- wxDirection dir);
+ unsigned timeout);
// Responds to colour changes: passes event on to children.
void OnSysColourChanged(wxSysColourChangedEvent& event);
// check if a native double-buffering applies for this window
virtual bool IsDoubleBuffered() const;
-
+
+ void SetDoubleBuffered(bool on);
+
// synthesize a wxEVT_LEAVE_WINDOW event and set m_mouseInWindow to false
void GenerateMouseLeave();
virtual void DoEnable(bool enable);
+ virtual void DoFreeze();
+ virtual void DoThaw();
+
// this simply moves/resizes the given HWND which is supposed to be our
// sibling (this is useful for controls which are composite at MSW level
// and for which DoMoveWindow() is not enough)
bool HandleNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
-
-
// current defer window position operation handle (may be NULL)
WXHANDLE m_hDWP;
wxPoint m_pendingPosition;
wxSize m_pendingSize;
- // number of calls to Freeze() minus number of calls to Thaw()
- // protected so that wxTopLevelWindowMSW can access it
- unsigned int m_frozenness;
-
private:
#ifdef __POCKETPC__
bool m_contextMenuEnabled;
// ---------------------------------------------------------------------------
// kbd code translation
-WXDLLEXPORT int wxCharCodeMSWToWX(int keySym, WXLPARAM lParam = 0);
-WXDLLEXPORT WXWORD wxCharCodeWXToMSW(int id, bool *IsVirtual = NULL);
+WXDLLIMPEXP_CORE int wxCharCodeMSWToWX(int keySym, WXLPARAM lParam = 0);
+WXDLLIMPEXP_CORE WXWORD wxCharCodeWXToMSW(int id, bool *IsVirtual = NULL);
// window creation helper class: before creating a new HWND, instantiate an
// object of this class on stack - this allows to process the messages sent to
~wxWindowCreationHook();
};
-// ----------------------------------------------------------------------------
-// global objects
-// ----------------------------------------------------------------------------
-
-// notice that this hash must be defined after wxWindow declaration as it
-// needs to "see" its dtor and not just forward declaration
-#include "wx/hash.h"
-
-// pseudo-template HWND <-> wxWindow hash table
-WX_DECLARE_HASH(wxWindowMSW, wxWindowList, wxWinHashTable);
-
-extern wxWinHashTable *wxWinHandleHash;
-
#endif // _WX_WINDOW_H_