-Messages between applications are usually identified by three variables:
-connection object, topic name and item name. A data string is a fourth
-element of some messages. To create a connection (a conversation in
-Windows parlance), the client application sends the message
-MakeConnection to the client object, with a string service name to
-identify the server and a topic name to identify the topic for the
-duration of the connection. Under Unix, the service name may be either an
-integer port identifier in which case an Internet domain socket will be used
-for the communications or a valid file name (which shouldn't exist and will be
-deleted afterwards) in which case a Unix domain socket is created.
-
-{\bf SECURITY NOTE:} Using Internet domain sockets if extremely insecure for
+Messages between applications are usually identified by three
+variables: connection object, topic name and item name. A data
+string is a fourth element of some messages. To create a
+connection (a conversation in Windows parlance), the client
+application uses wxClient::MakeConnection to send a message to the
+server object, with a string service name to identify the server
+and a topic name to identify the topic for the duration of the
+connection. Under Unix, the service name may be either an integer
+port identifier in which case an Internet domain socket will be
+used for the communications or a valid file name (which shouldn't
+exist and will be deleted afterwards) in which case a Unix domain
+socket is created.
+
+{\bf SECURITY NOTE:} Using Internet domain sockets is extremely insecure for