]> git.saurik.com Git - wxWidgets.git/blobdiff - src/msw/window.cpp
Don't reset the best size to wxDefaultSize unless we have a bitmap, otherwise
[wxWidgets.git] / src / msw / window.cpp
index 2a8c8e308228e5f08f12ae50ab1807d5b48e1e43..89faa57b7fd095c7f58fc8bf4d0d07a4d0cc6d12 100644 (file)
@@ -28,6 +28,8 @@
 
 #ifndef WX_PRECOMP
     #include "wx/msw/wrapwin.h"
+    #include "wx/msw/wrapcctl.h" // include <commctrl.h> "properly"
+    #include "wx/msw/missing.h"
     #include "wx/accel.h"
     #include "wx/menu.h"
     #include "wx/dc.h"
@@ -48,6 +50,7 @@
     #include "wx/log.h"
     #include "wx/textctrl.h"
     #include "wx/menuitem.h"
+    #include "wx/module.h"
 #endif
 
 #if wxUSE_OWNER_DRAWN && !defined(__WXUNIVERSAL__)
@@ -55,7 +58,6 @@
 #endif
 
 #include "wx/evtloop.h"
-#include "wx/module.h"
 #include "wx/power.h"
 #include "wx/sysopt.h"
 
@@ -91,6 +93,7 @@
 
 #include "wx/notebook.h"
 #include "wx/listctrl.h"
+#include "wx/dynlib.h"
 
 #include <string.h>
 
     #include <windowsx.h>
 #endif
 
-// include <commctrl.h> "properly"
-#include "wx/msw/wrapcctl.h"
-
-#ifndef __WXWINCE__
+#if !defined __WXWINCE__ && !defined NEED_PBT_H
     #include <pbt.h>
 #endif
 
-#include "wx/msw/missing.h"
-
 #if defined(__WXWINCE__)
     #include "wx/msw/wince/missing.h"
 #ifdef __POCKETPC__
 #endif
 #endif
 
-#if defined(TME_LEAVE) && defined(WM_MOUSELEAVE)
+#if defined(TME_LEAVE) && defined(WM_MOUSELEAVE) && wxUSE_DYNLIB_CLASS
     #define HAVE_TRACKMOUSEEVENT
 #endif // everything needed for TrackMouseEvent()
 
@@ -829,7 +827,7 @@ void wxWindowMSW::MSWUpdateUIState(int action, int state)
     if ( s_needToUpdate == -1 )
     {
         int verMaj, verMin;
-        s_needToUpdate = wxGetOsVersion(&verMaj, &verMin) == wxWINDOWS_NT &&
+        s_needToUpdate = wxGetOsVersion(&verMaj, &verMin) == wxOS_WINDOWS_NT &&
                             verMaj >= 5;
     }
 
@@ -1018,6 +1016,67 @@ bool wxWindowMSW::ScrollPages(int pages)
                             down ? pages : -pages);
 }
 
+// ----------------------------------------------------------------------------
+// RTL support
+// ----------------------------------------------------------------------------
+
+void wxWindowMSW::SetLayoutDirection(wxLayoutDirection dir)
+{
+#ifdef __WXWINCE__
+    wxUnusedVar(dir);
+#else
+    const HWND hwnd = GetHwnd();
+    wxCHECK_RET( hwnd, _T("layout direction must be set after window creation") );
+
+    LONG styleOld = ::GetWindowLong(hwnd, GWL_EXSTYLE);
+
+    LONG styleNew = styleOld;
+    switch ( dir )
+    {
+        case wxLayout_LeftToRight:
+            styleNew &= ~WS_EX_LAYOUTRTL;
+            break;
+
+        case wxLayout_RightToLeft:
+            styleNew |= WS_EX_LAYOUTRTL;
+            break;
+
+        default:
+            wxFAIL_MSG(_T("unsupported layout direction"));
+            break;
+    }
+
+    if ( styleNew != styleOld )
+    {
+        ::SetWindowLong(hwnd, GWL_EXSTYLE, styleNew);
+    }
+#endif
+}
+
+wxLayoutDirection wxWindowMSW::GetLayoutDirection() const
+{
+#ifdef __WXWINCE__
+    return wxLayout_Default;
+#else
+    const HWND hwnd = GetHwnd();
+    wxCHECK_MSG( hwnd, wxLayout_Default, _T("invalid window") );
+
+    return ::GetWindowLong(hwnd, GWL_EXSTYLE) & WS_EX_LAYOUTRTL
+                ? wxLayout_RightToLeft
+                : wxLayout_LeftToRight;
+#endif
+}
+
+wxCoord
+wxWindowMSW::AdjustForLayoutDirection(wxCoord x,
+                                      wxCoord WXUNUSED(width),
+                                      wxCoord WXUNUSED(widthTotal)) const
+{
+    // Win32 mirrors the coordinates of RTL windows automatically, so don't
+    // redo it ourselves
+    return x;
+}
+
 // ---------------------------------------------------------------------------
 // subclassing
 // ---------------------------------------------------------------------------
@@ -1481,9 +1540,13 @@ void wxWindowMSW::Update()
 // drag and drop
 // ---------------------------------------------------------------------------
 
+#if wxUSE_DRAG_AND_DROP || !defined(__WXWINCE__)
+
+#if wxUSE_STATBOX
+
 // we need to lower the sibling static boxes so controls contained within can be
 // a drop target
-static inline void AdjustStaticBoxZOrder(wxWindow *parent)
+static void AdjustStaticBoxZOrder(wxWindow *parent)
 {
     // no sibling static boxes if we have no parent (ie TLW)
     if ( !parent )
@@ -1502,6 +1565,16 @@ static inline void AdjustStaticBoxZOrder(wxWindow *parent)
     }
 }
 
+#else // !wxUSE_STATBOX
+
+static inline void AdjustStaticBoxZOrder(wxWindow * WXUNUSED(parent))
+{
+}
+
+#endif // wxUSE_STATBOX/!wxUSE_STATBOX
+
+#endif // drag and drop is used
+
 #if wxUSE_DRAG_AND_DROP
 void wxWindowMSW::SetDropTarget(wxDropTarget *pDropTarget)
 {
@@ -1643,6 +1716,13 @@ void wxWindowMSW::DoGetPosition(int *x, int *y) const
         // children, not for the dialogs/frames
         if ( !IsTopLevel() )
         {
+            if ( wxTheApp->GetLayoutDirection() == wxLayout_RightToLeft )
+            {
+                // In RTL mode, we want the logical left x-coordinate,
+                // which would be the physical right x-coordinate.
+                point.x = rect.right;
+            }
+
             // Since we now have the absolute screen coords, if there's a
             // parent we must subtract its top left corner
             if ( parent )
@@ -2119,13 +2199,15 @@ bool wxWindowMSW::MSWProcessMessage(WXMSG* pMsg)
                         if ( (lDlgCode & DLGC_WANTMESSAGE) && !bCtrlDown )
                         {
                             // control wants to process Enter itself, don't
-                            // call IsDialogMessage() which would interpret
-                            // it
+                            // call IsDialogMessage() which would consume it
                             return false;
                         }
 
+#if wxUSE_BUTTON
                         // currently active button should get enter press even
-                        // if there is a default button elsewhere
+                        // if there is a default button elsewhere so check if
+                        // this window is a button first
+                        wxWindow *btn = NULL;
                         if ( lDlgCode & DLGC_DEFPUSHBUTTON )
                         {
                             // let IsDialogMessage() handle this for all
@@ -2135,56 +2217,38 @@ bool wxWindowMSW::MSWProcessMessage(WXMSG* pMsg)
                             if ( (style & BS_OWNERDRAW) == BS_OWNERDRAW )
                             {
                                 // emulate the button click
-                                wxWindow *
-                                    btn = wxFindWinFromHandle((WXHWND)msg->hwnd);
-                                if ( btn )
-                                    btn->MSWCommand(BN_CLICKED, 0 /* unused */);
+                                btn = wxFindWinFromHandle((WXHWND)msg->hwnd);
                             }
 
                             bProcess = false;
                         }
-                        else // not a button itself
+                        else // not a button itself, do we have default button?
                         {
-#if wxUSE_BUTTON
-                            wxButton *btn = wxDynamicCast(GetDefaultItem(),
-                                                          wxButton);
-                            if ( btn && btn->IsEnabled() )
+                            wxTopLevelWindow *
+                                tlw = wxDynamicCast(wxGetTopLevelParent(this),
+                                                    wxTopLevelWindow);
+                            if ( tlw )
                             {
-                                // if we do have a default button, do press it
-                                btn->MSWCommand(BN_CLICKED, 0 /* unused */);
-
-                                return true;
+                                btn = wxDynamicCast(tlw->GetDefaultItem(),
+                                                    wxButton);
                             }
-                            else // no default button
+                        }
+
+                        if ( btn && btn->IsEnabled() )
+                        {
+                            btn->MSWCommand(BN_CLICKED, 0 /* unused */);
+                            return true;
+                        }
+
 #endif // wxUSE_BUTTON
-                            {
+
 #ifdef __WXWINCE__
-                                wxJoystickEvent event(wxEVT_JOY_BUTTON_DOWN);
-                                event.SetEventObject(this);
-                                if(GetEventHandler()->ProcessEvent(event))
-                                    return true;
-#endif
-                                // this is a quick and dirty test for a text
-                                // control
-                                if ( !(lDlgCode & DLGC_HASSETSEL) )
-                                {
-                                    // don't process Enter, the control might
-                                    // need it for itself and don't let
-                                    // ::IsDialogMessage() have it as it can
-                                    // eat the Enter events sometimes
-                                    return false;
-                                }
-                                else if (!IsTopLevel())
-                                {
-                                    // if not a top level window, let parent
-                                    // handle it
-                                    return false;
-                                }
-                                //else: treat Enter as TAB: pass to the next
-                                //      control as this is the best thing to do
-                                //      if the text doesn't handle Enter itself
-                            }
-                        }
+                        // map Enter presses into button presses on PDAs
+                        wxJoystickEvent event(wxEVT_JOY_BUTTON_DOWN);
+                        event.SetEventObject(this);
+                        if ( GetEventHandler()->ProcessEvent(event) )
+                            return true;
+#endif // __WXWINCE__
                     }
                     break;
 
@@ -2212,90 +2276,10 @@ bool wxWindowMSW::MSWProcessMessage(WXMSG* pMsg)
             }
         }
 
-        // don't let IsDialogMessage() get VK_ESCAPE as it _always_ eats the
-        // message even when there is no cancel button and when the message is
-        // needed by the control itself: in particular, it prevents the tree in
-        // place edit control from being closed with Escape in a dialog
-        if ( msg->message != WM_KEYDOWN || msg->wParam != VK_ESCAPE )
+        if ( ::IsDialogMessage(GetHwnd(), msg) )
         {
-            // ::IsDialogMessage() is broken and may sometimes hang the
-            // application by going into an infinite loop, so we try to detect
-            // [some of] the situations when this may happen and not call it
-            // then
-
-            // assume we can call it by default
-            bool canSafelyCallIsDlgMsg = true;
-
-            HWND hwndFocus = ::GetFocus();
-
-            // if the currently focused window itself has WS_EX_CONTROLPARENT style, ::IsDialogMessage() will also enter
-            // an infinite loop, because it will recursively check the child
-            // windows but not the window itself and so if none of the children
-            // accepts focus it loops forever (as it only stops when it gets
-            // back to the window it started from)
-            //
-            // while it is very unusual that a window with WS_EX_CONTROLPARENT
-            // style has the focus, it can happen. One such possibility is if
-            // all windows are either toplevel, wxDialog, wxPanel or static
-            // controls and no window can actually accept keyboard input.
-#if !defined(__WXWINCE__)
-            if ( ::GetWindowLong(hwndFocus, GWL_EXSTYLE) & WS_EX_CONTROLPARENT )
-            {
-                // pessimistic by default
-                canSafelyCallIsDlgMsg = false;
-                for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
-                      node;
-                      node = node->GetNext() )
-                {
-                    wxWindow * const win = node->GetData();
-                    if ( win->AcceptsFocus() &&
-                            !(::GetWindowLong(GetHwndOf(win), GWL_EXSTYLE) &
-                                WS_EX_CONTROLPARENT) )
-                    {
-                        // it shouldn't hang...
-                        canSafelyCallIsDlgMsg = true;
-
-                        break;
-                    }
-                }
-            }
-#endif // !__WXWINCE__
-
-            if ( canSafelyCallIsDlgMsg )
-            {
-                // ::IsDialogMessage() can enter in an infinite loop when the
-                // currently focused window is disabled or hidden and its
-                // parent has WS_EX_CONTROLPARENT style, so don't call it in
-                // this case
-                while ( hwndFocus )
-                {
-                    if ( !::IsWindowEnabled(hwndFocus) ||
-                            !::IsWindowVisible(hwndFocus) )
-                    {
-                        // it would enter an infinite loop if we do this!
-                        canSafelyCallIsDlgMsg = false;
-
-                        break;
-                    }
-
-                    if ( !(::GetWindowLong(hwndFocus, GWL_STYLE) & WS_CHILD) )
-                    {
-                        // it's a top level window, don't go further -- e.g. even
-                        // if the parent of a dialog is disabled, this doesn't
-                        // break navigation inside the dialog
-                        break;
-                    }
-
-                    hwndFocus = ::GetParent(hwndFocus);
-                }
-            }
-
-            // let IsDialogMessage() have the message if it's safe to call it
-            if ( canSafelyCallIsDlgMsg && ::IsDialogMessage(GetHwnd(), msg) )
-            {
-                // IsDialogMessage() did something...
-                return true;
-            }
+            // IsDialogMessage() did something...
+            return true;
         }
     }
 #endif // __WXUNIVERSAL__
@@ -2323,10 +2307,96 @@ bool wxWindowMSW::MSWTranslateMessage(WXMSG* pMsg)
 #endif // wxUSE_ACCEL
 }
 
-bool wxWindowMSW::MSWShouldPreProcessMessage(WXMSG* WXUNUSED(pMsg))
+bool wxWindowMSW::MSWShouldPreProcessMessage(WXMSG* msg)
 {
-    // preprocess all messages by default
-    return true;
+    // all tests below have to deal with various bugs/misfeatures of
+    // IsDialogMessage(): we have to prevent it from being called from our
+    // MSWProcessMessage() in some situations
+
+    // don't let IsDialogMessage() get VK_ESCAPE as it _always_ eats the
+    // message even when there is no cancel button and when the message is
+    // needed by the control itself: in particular, it prevents the tree in
+    // place edit control from being closed with Escape in a dialog
+    if ( msg->message == WM_KEYDOWN && msg->wParam == VK_ESCAPE )
+    {
+        return false;
+    }
+
+    // ::IsDialogMessage() is broken and may sometimes hang the application by
+    // going into an infinite loop when it tries to find the control to give
+    // focus to when Alt-<key> is pressed, so we try to detect [some of] the
+    // situations when this may happen and not call it then
+    if ( msg->message != WM_SYSCHAR )
+        return true;
+
+    // assume we can call it by default
+    bool canSafelyCallIsDlgMsg = true;
+
+    HWND hwndFocus = ::GetFocus();
+
+    // if the currently focused window itself has WS_EX_CONTROLPARENT style,
+    // ::IsDialogMessage() will also enter an infinite loop, because it will
+    // recursively check the child windows but not the window itself and so if
+    // none of the children accepts focus it loops forever (as it only stops
+    // when it gets back to the window it started from)
+    //
+    // while it is very unusual that a window with WS_EX_CONTROLPARENT
+    // style has the focus, it can happen. One such possibility is if
+    // all windows are either toplevel, wxDialog, wxPanel or static
+    // controls and no window can actually accept keyboard input.
+#if !defined(__WXWINCE__)
+    if ( ::GetWindowLong(hwndFocus, GWL_EXSTYLE) & WS_EX_CONTROLPARENT )
+    {
+        // pessimistic by default
+        canSafelyCallIsDlgMsg = false;
+        for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
+              node;
+              node = node->GetNext() )
+        {
+            wxWindow * const win = node->GetData();
+            if ( win->AcceptsFocus() &&
+                    !(::GetWindowLong(GetHwndOf(win), GWL_EXSTYLE) &
+                        WS_EX_CONTROLPARENT) )
+            {
+                // it shouldn't hang...
+                canSafelyCallIsDlgMsg = true;
+
+                break;
+            }
+        }
+    }
+#endif // !__WXWINCE__
+
+    if ( canSafelyCallIsDlgMsg )
+    {
+        // ::IsDialogMessage() can enter in an infinite loop when the
+        // currently focused window is disabled or hidden and its
+        // parent has WS_EX_CONTROLPARENT style, so don't call it in
+        // this case
+        while ( hwndFocus )
+        {
+            if ( !::IsWindowEnabled(hwndFocus) ||
+                    !::IsWindowVisible(hwndFocus) )
+            {
+                // it would enter an infinite loop if we do this!
+                canSafelyCallIsDlgMsg = false;
+
+                break;
+            }
+
+            if ( !(::GetWindowLong(hwndFocus, GWL_STYLE) & WS_CHILD) )
+            {
+                // it's a top level window, don't go further -- e.g. even
+                // if the parent of a dialog is disabled, this doesn't
+                // break navigation inside the dialog
+                break;
+            }
+
+            hwndFocus = ::GetParent(hwndFocus);
+        }
+    }
+
+    return canSafelyCallIsDlgMsg;
 }
 
 // ---------------------------------------------------------------------------
@@ -2575,7 +2645,8 @@ WXLRESULT wxWindowMSW::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM l
 
 #ifdef HAVE_TRACKMOUSEEVENT
         case WM_MOUSELEAVE:
-            // filter out excess WM_MOUSELEAVE events sent after PopupMenu() (on XP at least)
+            // filter out excess WM_MOUSELEAVE events sent after PopupMenu()
+            // (on XP at least)
             if ( m_mouseInWindow )
             {
                 GenerateMouseLeave();
@@ -3895,6 +3966,19 @@ bool wxWindowMSW::HandlePower(WXWPARAM WXUNUSED_IN_WINCE(wParam),
 #endif
 }
 
+bool wxWindowMSW::IsDoubleBuffered() const
+{
+    for ( const wxWindowMSW *wnd = this;
+          wnd && !wnd->IsTopLevel(); wnd =
+          wnd->GetParent() )
+    {
+        if ( ::GetWindowLong(GetHwndOf(wnd), GWL_EXSTYLE) & WS_EX_COMPOSITED )
+            return true;
+    }
+
+    return false;
+}
+
 // ---------------------------------------------------------------------------
 // owner drawn stuff
 // ---------------------------------------------------------------------------
@@ -4104,9 +4188,13 @@ bool wxWindowMSW::HandlePaletteChanged(WXHWND hWndPalChange)
 
 bool wxWindowMSW::HandleCaptureChanged(WXHWND hWndGainedCapture)
 {
-    wxMouseCaptureChangedEvent event(GetId(), wxFindWinFromHandle(hWndGainedCapture));
-    event.SetEventObject(this);
+    // notify windows on the capture stack about lost capture
+    // (see http://sourceforge.net/tracker/index.php?func=detail&aid=1153662&group_id=9863&atid=109863):
+    wxWindowBase::NotifyCaptureLost();
 
+    wxWindow *win = wxFindWinFromHandle(hWndGainedCapture);
+    wxMouseCaptureChangedEvent event(GetId(), win);
+    event.SetEventObject(this);
     return GetEventHandler()->ProcessEvent(event);
 }
 
@@ -4306,7 +4394,7 @@ void wxWindowMSW::OnPaint(wxPaintEvent& event)
 
 bool wxWindowMSW::HandleEraseBkgnd(WXHDC hdc)
 {
-    wxDCTemp dc(hdc);
+    wxDCTemp dc(hdc, GetClientSize());
 
     dc.SetHDC(hdc);
     dc.SetWindow((wxWindow *)this);
@@ -4846,14 +4934,41 @@ bool wxWindowMSW::HandleMouseMove(int x, int y, WXUINT flags)
             m_mouseInWindow = true;
 
 #ifdef HAVE_TRACKMOUSEEVENT
-            WinStruct<TRACKMOUSEEVENT> trackinfo;
+            typedef BOOL (WINAPI *_TrackMouseEvent_t)(LPTRACKMOUSEEVENT);
+#ifdef __WXWINCE__
+            static const _TrackMouseEvent_t
+                s_pfn_TrackMouseEvent = _TrackMouseEvent;
+#else // !__WXWINCE__
+            static _TrackMouseEvent_t s_pfn_TrackMouseEvent;
+            static bool s_initDone = false;
+            if ( !s_initDone )
+            {
+                wxLogNull noLog;
+
+                wxDynamicLibrary dllComCtl32(_T("comctl32.dll"), wxDL_VERBATIM);
+                if ( dllComCtl32.IsLoaded() )
+                {
+                    s_pfn_TrackMouseEvent = (_TrackMouseEvent_t)
+                        dllComCtl32.GetSymbol(_T("_TrackMouseEvent"));
+                }
+
+                s_initDone = true;
+
+                // notice that it's ok to unload comctl32.dll here as it won't
+                // be really unloaded, being still in use because we link to it
+                // statically too
+            }
 
-            trackinfo.dwFlags = TME_LEAVE;
-            trackinfo.hwndTrack = GetHwnd();
+            if ( s_pfn_TrackMouseEvent )
+#endif // __WXWINCE__/!__WXWINCE__
+            {
+                WinStruct<TRACKMOUSEEVENT> trackinfo;
+
+                trackinfo.dwFlags = TME_LEAVE;
+                trackinfo.hwndTrack = GetHwnd();
 
-            // Use the commctrl.h _TrackMouseEvent(), which will call the real
-            // TrackMouseEvent() if available or emulate it
-            _TrackMouseEvent(&trackinfo);
+                (*s_pfn_TrackMouseEvent)(&trackinfo);
+            }
 #endif // HAVE_TRACKMOUSEEVENT
 
             wxMouseEvent event(wxEVT_ENTER_WINDOW);
@@ -4863,7 +4978,7 @@ bool wxWindowMSW::HandleMouseMove(int x, int y, WXUINT flags)
         }
     }
 #ifdef HAVE_TRACKMOUSEEVENT
-    else
+    else // mouse not in window
     {
         // Check if we need to send a LEAVE event
         // Windows doesn't send WM_MOUSELEAVE if the mouse has been captured so