- // Actual size in pixels when scrolling is taken into account
- virtual void GetVirtualSize(int *x, int *y) const;
+ // translate between scrolled and unscrolled coordinates
+ void CalcScrolledPosition(int x, int y, int *xx, int *yy) const
+ { DoCalcScrolledPosition(x, y, xx, yy); }
+ wxPoint CalcScrolledPosition(const wxPoint& pt) const
+ {
+ wxPoint p2;
+ DoCalcScrolledPosition(pt.x, pt.y, &p2.x, &p2.y);
+ return p2;
+ }
+
+ void CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const
+ { DoCalcUnscrolledPosition(x, y, xx, yy); }
+ wxPoint CalcUnscrolledPosition(const wxPoint& pt) const
+ {
+ wxPoint p2;
+ DoCalcUnscrolledPosition(pt.x, pt.y, &p2.x, &p2.y);
+ return p2;
+ }