#define wxBU_TOP 0x0080
#define wxBU_RIGHT 0x0100
#define wxBU_BOTTOM 0x0200
-
+#define wxBU_ALIGN_MASK ( wxBU_LEFT | wxBU_TOP | wxBU_RIGHT | wxBU_BOTTOM )
#endif
#if wxUSE_BUTTON
#include "wx/control.h"
-class WXDLLEXPORT wxBitmap;
+class WXDLLIMPEXP_FWD_CORE wxBitmap;
-WXDLLEXPORT_DATA(extern const wxChar*) wxButtonNameStr;
+extern WXDLLIMPEXP_DATA_CORE(const char) wxButtonNameStr[];
// ----------------------------------------------------------------------------
// wxButton: a push button
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxButtonBase : public wxControl
+class WXDLLIMPEXP_CORE wxButtonBase : public wxControl
{
public:
wxButtonBase() { }
// set the margins around the image
virtual void SetImageMargins(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y)) { }
- // this wxButton method is called when the button becomes the default one
- // on its panel
- virtual void SetDefault() { }
+ // make this button the default button in its top level window
+ //
+ // returns the old default item (possibly NULL)
+ virtual wxWindow *SetDefault();
// Buttons on MSW can look bad if they are not native colours, because
// then they become owner-drawn and not theme-drawn. Disable it here
// returns the default button size for this platform
static wxSize GetDefaultSize();
+protected:
+ // choose the default border for this window
+ virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; }
+
DECLARE_NO_COPY_CLASS(wxButtonBase)
};
#include "wx/msw/button.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/button.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/button.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/button.h"
#elif defined(__WXMAC__)
#include "wx/mac/button.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/button.h"
#elif defined(__WXPM__)
#include "wx/os2/button.h"
+#elif defined(__WXPALMOS__)
+ #include "wx/palmos/button.h"
#endif
#endif // wxUSE_BUTTON